Warriors Of The Coast OOC

DEFCON 1

Legend
Supporter
drothgery said:
I'll look at this tonight; odds are I'll be reshufling things to get a headband of intellect +2 if I can manage it (though, being Khalia, it'll be personalized a bit, probably looking more like a circlet or a diadem -- i.e. same slot, functionally identical to a headband, just a bit more elegant).
Really? You mean you don't want Khalia to wear a Headband of Intellect, Leotard of Charming, and Legwarmers Of Speed? How do you expect her to get Fame? Don't you want her to live forever? :lol:
 

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drothgery

First Post
DEFCON 1 said:
Really? You mean you don't want Khalia to wear a Headband of Intellect, Leotard of Charming, and Legwarmers Of Speed? How do you expect her to get Fame? Don't you want her to live forever? :lol:

Not even on Khalia's d20 Modern 1980s couterpart :).
 

drothgery

First Post
Hey, how should I do accounting for scrolls scribed into Khalia's prayerbook? She'd find someone to work with to scribe the scroll herself, which cuts the cost in half (unless the caster wants to be paid), but then they need to be copied into her prayerbook at 100gp per page -- and they're not useful as scrolls anymore.
 

DEFCON 1

Legend
Supporter
drothgery said:
Hey, how should I do accounting for scrolls scribed into Khalia's prayerbook? She'd find someone to work with to scribe the scroll herself, which cuts the cost in half (unless the caster wants to be paid), but then they need to be copied into her prayerbook at 100gp per page -- and they're not useful as scrolls anymore.

To make accounting easier, let's just say you pay full price for what the scroll normally costs, and we assume it was written directly into your prayerbook (skipping the scroll step). It's cheaper and easier than figuring out the "half-price for scroll, 100gp per page into prayerbook" calculations. Work for you?
 


drothgery

First Post
DEFCON 1 said:
To make accounting easier, let's just say you pay full price for what the scroll normally costs, and we assume it was written directly into your prayerbook (skipping the scroll step). It's cheaper and easier than figuring out the "half-price for scroll, 100gp per page into prayerbook" calculations. Work for you?

Yup.
 

Velmont

First Post
Here my shopping list:

Khyber's Empowered Spellshard [Scorching Ray] 3000 gp.
Bracer of Health +2 4000 gp.

Nothing more finally. Simply these two items.
 

DEFCON 1

Legend
Supporter
By the way... just so you guys know, when it comes time to make decisions on new folks to bring in, I'm probably going to go wide and move the group back up to 6-8 players. My assumption being (and this was borne out quickly during the original game) that 2 people will stop posting within two weeks, one will last a month and a half, and we'll end up with probably only one solid player who sticks around. So the final group will be back to about 4 players (you three and someone new) soon enough. :)

So when things start back up and it seems a bit overwhelming with the number of posts from everybody... fully expect that to end pretty quickly and the game to devolve back to a manageable level.

Oh, and finally... starting next week I'll probably start doing a few more IC posts on the WoTC thread for you guys, getting you moved up to the point where the others will make their appearance and the EotLQ will begin. These posts will include probably quite a bit of exposition on my part because I need to execute a rather deft transition from where the game had been going to where it's now going to be. There will definitely be parts where you can rp in them, but if things seem to "skip ahead" rather oddly... it's cause I'm trying to do the transitions.

Finally... once I've finished recruiting on the EotLQ thread, I'll be creating a rogue's gallery thread as well and ask you guys to repost your characters into that one as well if you wouldn't mind. One thing I hate is scanning a thread of character sheets and having to skip over dead characters because I can't delete them out of the thread. So a new thread serves that purpose. Thanx guys! Enjoy the long weekend!
 

drothgery

First Post
Khalia revised

I should have this done a few days ago; sorry about that.

Code:
[b]Character Name:[/b] Khalia ir'Indari 
[b]Character Race:[/b] Human 
[b]Character Classes:[/b] Archivist 5
[b]Deity:[/b] The Silver Flame
[b]Alignment:[/b] Lawful Good


[b]Age:[/b] 19 
[b]Gender:[/b] F 
[b]Height:[/b] 5' 10" 
[b]Weight:[/b] 125 lbs. 
[b]Eyes:[/b] Blue 
[b]Hair:[/b] Dark Brown
[b]Skin:[/b] Fair

[b]Character Level:[/b] 5
[b]XP:[/b] 10,000

[b]Known Languages:[/b] 
	Common, Draconic, Daelkyr, Infernal
------------------------------------------------------- 

[b]Strength:[/b]	 8 +0 ( 0 pts)
[b]Dexterity:[/b]	14 +2 ( 6 pts)
[b]Constitution:[/b]	10 +0 ( 2 pts)
[b]Intelligence:[/b]	19 +4 (10 pts +1@L4 +2 headband)
[b]Wisdom:[/b]		14 +2 ( 6 pts) 
[b]Charisma:[/b]	12 +1 ( 4 pts)

------------------------------------------------------- 

[b]Hit Dice:[/b] 5d6 
[b]Hit Points:[/b] 22

------------------------------------------------------- 

[b]Save vs. Fortitude:[/b]	 +4 [+4 (Archivist 4) + 0 (Con)] 
[b]Save vs. Reflex:[/b]	 +3 [+1 (Archivist 4) + 2 (Dex)] 
[b]Save vs. Will:[/b]		 +6 [+4 (Archivist 4) + 2 (Wis)] 

[b]Special Save Notes:[/b] 
Still Mind -- +2 vs. enchantment spells/effects
------------------------------------------------------- 

[b]Initiative Modifier:[/b] +2 
[b]Base Attack Bonus:[/b] +2 [+2 (Archivist 4)] 
    
[b]Melee Attack Bonus:[/b] +1 [BASE (2) + STR MOD (-1)] 
[b]Ranged Attack Bonus:[/b] +4 [BASE (2) + DEX MOD (2)] 

------------------------------------------------------- 

[b]AC:[/b] 16 [ BASE (10) + Armor (4) + DEX (2)] 
[b]Flatfooted AC:[/b] 14
[b]Touch AC:[/b] 12

[b]Notes:[/b] 
----------------------------- 

[b]Armor Worn:[/b] Mithral Shirt
[b]Armor Check Penalty: [/b] 0
[b]Maximum DEX bonus: [/b] +6 
[b]Armor Type:[/b] Light 

[b]Notes:[/b] 

-------------------------------------------------------
[b]Weapons:[/b] 
MW Lt Xbow
ATK +5, DMG d8, CRIT 19/x2, RANGE INC 80 ft
w/ magic arrows ATK +6

Dagger
ATK +2, DMG d4-1, CRIT 19/x2
Dagger (thrown)
ATK +4, DMG d4-1, CRIT 19/x2, RANGE INC 10 ft


------------------------------------------------------- 

[b]Feats[/b] 
Scribe Scroll (Bonus, Archivist 1)
Investigator (1st level feat)
Spontaneous Healer (human bonus feat, Complete Divine)
Draconic Archivist (3rd level feat)

Master of Knowledge 
     (campaign bonus feat 1; Heroes of Horror;
      +1 to all Knowledge skills)
Research (campaign bonus feat 2, Eberron Campaign Setting)

------------------------------------------------------- 

[b]Skills:[/b] 

Name/Total Mod (Ability) ** # Ranks taken 
				ranks	ability	misc	total
Concentration			2	0	0	2
Decipher Script			8	3	2	13
Gather Information		3	2	2	7
Knowledge (Arcana)		8	3	1	12
Knowledge (Dungeoneering)	8	3	1	12
Knowledge (History)		2	3	1	6
Knowledge (Reglion)		8	3	3	14
Knowledge (The Planes)		8	3	1	12
Spellcraft			8	3	2	13
Search				8	3	2	13

Spot				0	2	0	2
Listen				0	2	0	2

* Armor Check: 0 
[CC] Cross Class Skill 
------------------------------------------------------- 

[b]Special Abilities[/b] 
Dark Knowledge 4/day (lasts 1 min, 60' range, one type of creature)
- tactics (+1 bonus/attacks @ DC 15, +2 @ DC 25, +3 @ DC 35)
- puissance (+1 saves @ DC 15, +2 @ DC 25, +3 @ DC 35)
Lore Mastery (+2 to certain skills)
- L2, Decipher Script
- L2, Knowledge (religion)
------------------------------------------------------- 

[b]Spells[/b] 
Spells per day
Level 0 - 4
Level 1 - 5
Level 2 - 4
Level 3 - 2

Spells Known

Level 0
Create Water
Cure Minor Wounds*
Detect Magic*
Detect Poison
Guidance
Inflict Minor Wounds
Light*
Mending
Purify Food & Drink
Read Magic*
Resistance
Virtue

Level 1
-Bless*
-Bless Water
-Comprehend Languages
-Cure Light Wounds*
-Detect Evil
-Magic Weapon (L2)
-Nimbus of Light* (L2, CDiv)
-Protection from Evil*

Level 2
-Find Traps* (L3)
-Lesser Restoration* (L3)
-consecrate (L4)
-silence (L4)
-Cure Moderate Wounds
-Hold Person
-Resist Energy
-Remove Paralysis

Level 3
-Cure Serious Wounds (L5)
-Dispel Magic (L5)
-Know Vulnerabilities (Spell Compendium P. 129)
-Searing Light


* Usually prepared (if combat is not expected, she
  prepares Comprehend Languages rather than Bless)
------------------------------------------------------- 

[b]Equipment & Gear:[/b]

item		cost	weight
[carried]
Leather Armor	10	15	
Dagger		2	1	
MW Light Crossbow
                335	4	
- Bolts (40)	4	4	
			
Signet ring	N/A		
Spell component pouch
		5	2	
Prayerbook	15	3	
Scholar's outfit	
		N/A	N/A	
Wooden Holy Symbol	
		1

[on horse while traveling]			
horse, light	75		
riding saddle	10	15
saddlebags	4	8
Bedroll		0.1	5
flint & steel	1		
Ink		8		
Inkpen		0.1		
parchment (5 sheets)
		1		
rations, 2 days trail
		1	2
Rope, 50', hemp	1	10
Torch (10)	0.1	10
Tent		10	20
Waterskin	1	4
Scholar's outfit (spare)
		N/A	6
Noble's outfit
		N/A	6
Jewelry (100gp worth, non-sellable)

155	initial equipment less crossbow
2500	bag of holding
600	wand of CLW, 40 charges
150	scroll of cure Moderate Wounds (scribed into prayerbook)
150	scroll of Hold Person (scribed into prayerbook)
150	scroll of Resist Energy (scribed into prayerbook)
150	scroll of Remove Paralysis (scribed into prayerbook)
375	scroll of Searing Light (scribed into prayerbook)
1100	mithral shirt
4000	circlet (headband) of intellect +2
335	MW light crossbow

[b]EQUIPMENT WEIGHT:[/b] 5 
[b]ARMOR WEIGHT:[/b] 15 
[b]WEAPON WEIGHT:[/b] 6 
[b]TOTAL WEIGHT:[/b] 26 

[b]Carrying Capacity[/b] 8 STR 
  [b]Light:[/b] 26 [b]Medium:[/b] 53 [b]Heavy:[/b] 80
Khalia keeps most of her gear in her bag of holding
------------------------------------------------------- 

[b]Treasure:[/b]
remaining gold: 335 gp

------------------------------------------------------- 

[b]Base Speed (Actual Movement):[/b] 30 ft

Appearance

[sblock]
Tall, thin (food rarely holds her attention), and dark-haired, Khalia tends to simple and practical, yet elegant and well-made clothing (at least, when in cities or anywhere she's not expecting danger; in the field, she worries less about elegance). What she wears around town in Seawell is the equivalent of most people's festival-day best, and Khalia doesn't have the heart to tell people that she has far better stashed away in case she needs it (including a dress and accompanying jewelry that would be approriate for any royal court, or to see the Keeper of the Flame herself).

In the field, her dresses give way to slacks and blouses, and often a suit of leather armor. The custom work that's common to nearly all of her clothes and equipment still shows; the nearly perfect fit, and the subtle hints of the signs of the Silver Flame and of House ir'Indari made that obvious. She has taken to wearing a silver circlet on most occasions, even in the field.

OOC: She looks quite a bit like Amy Acker ('Fred' from Angel), actually.
[/sblock]

Personality

[sblock]
Relentlessly inquisitive, deeply loyal to her father, Thrane, and the church, and more than a little ambitious, Khalia is never one to pass an opportunity to chase down a mystery. Despite the airs she gives off -- highborn, devoted to the Church of the Silver Flame, and academian -- most people who take the time to get to know her end up liking her, or at least respecting her. It is true, though, that most who try to get to know her based solely on her appearance (she can be quite attractive when she puts even a little effort into it) end up regretting the decision.
[/sblock]

Background

[sblock]
Khalia ir'Indari is the only child of the Lord Reverened Alistair ir'Indari, a bishop (mechanically an aristocrat/archivist) from an old noble family in northern Thrane. As her father's apprentice, he asked her to investigate a set of ruins near Seawall, which held some ancient magical treasure, if Lord Alistair's information was correct.

And Khalia is sure there's something there, at any rate. She knew she would find the remains of a temple not ten miles from the town. She didn't expect extensive draconic iconography, or clear signs that parts of the temple had long since been looted. Someone like Garrick or his lizardfolk friend -- that, she did expect. For amatuers, they possed certain skills she did not, and she's hired them more than once to help her investigations -- though she has always watched them very closely. Their like weren't far from most ruins on Eberron; real scholars weren't all that common, and there was always someone who guessed that ancient ruins meant treasue and therefore wealth.

What she certainly didn't expect to find were intact magical seals well beyond her power to break, or even divine much about. She has sent for some scrolls and other equipment from her father to help her complete her investigations, but the ship they were to arrive on is among the missing, leaving her more than a little vexed.

Khalia still rents a room at the Green Lilac, though it's been nearly a year since she first arrived. She attends services at the local shrine to the Silver Flame, though anyone who engages her in conversation will learn that she thinks the local priestess has fallen in too closely with the puritan Elder Nevillom of Wyrmwatch, who she, quoting her father, says is "a good man in his way if things get tough, but not one to consult on questions of theology". Moreover, she's getting very frustrated with Mother Kylin Tharavar; Khalia has to keep reminding the preistess that she is not under her authority (she's gone so far as to get a notarized letter from her father making that clear, and has contemplated schemes to get Kylin sent away for a few months -- or years), and trying to convince the woman that every pronouncement of the Voice of the Flame was not meant to be taken literally seemed to be an exercise in futility.

Anyone local who shows interest in or knowledge of the supernatural or ancient history has been a victim of Khalia's inquisitions; she is leaving no stone unturned in her research, and that includes the people of Seawell. Indeed, she would be talking to lizardfolk shamans if she could meet them, and has hired guides to take her to them before.

Her closest friend among the locals has been Zan, the changeling wizard who maintains a suprisingly extensive library in town. She knows some in the Church aren't any more friendly with changelings than they are with shifters -- some have spoken openly of inquisition against dopplegangers along lines of the one against lycanthopes, and changelings would surely be caught up in such an effort -- but she's seen no sign of anything dangerous in him. Moreover, he's one of the few trained academics in the town, and so one of the few she's truly comfortable around.

DM note:
[sblock]
In Shards of the Silver Flame, Lord Reverened Alistair ir'Indari (Archivist 7/Aristocrat 2) was a very high-level member of the Argentum (see the Thrane section of Five Nations), as one of its foremost experts on divine artifacts. He had a fair number of adventurers working for him (most notably the PCs of the game, and his daughter Khalia), and extensive other contacts.

Khalia only became aware of her father's association with the Argentum (and confirmed that the Argentum really existed) as a result of the events that game, which haven't happened yet, so in this game she has no such knowledge.
[/sblock]
[/sblock]

Khalia on the other PCs

[sblock]
Ari Osten, Human Hexblade

Khalia's had little contact with Ari, prefering Jina's company if she needs an extra sword and trusting in her own magical skills. She believes hunting down monsters is a worthy cause, but it should be done for the Flame, not for money.

Jina Silversun, Elf Swashbuckler

Khalia met Jina and her twin brother shortly after arriving in Seawell, and has seen a lot of them since, mostly because she has been living in their mother's inn. Jina reminds her of a friend of her father's -- a human swashbuckler, though she learned the thinblade from an elven master -- though Hariel didn't have a twin brother.

Khalia has become quite friendly with the twins, especially Jina, for all their disparate personalties; when Khalia's looking for "one of the girls" to spend time with, in Seawell, it has been Jina.

Jango Silversun, Elf Sorcerer

Though Khalia had been closer to his sister, she still considered the innkeeper's son a friend, and one of the few magically adept people in the village. She's talked shop with him a few times, though Zan's wizardry seems more logical to her than Jango's sorcery.

Zan, Changeling Wizard

Zan is probably Khalia's best friend among the denizens of Seawell, as one of the few whose interests coincide largely with hers. She's been through almost every volume of his library, and discussed half of its contents with him. And she hoped his undertanding of the divine had improved as much by association with her as her own understanding of the arcane had improved by association with him. That she might have any feelings for him beyond friendship was completely unreasonable -- he wasn't human, wasn't a member of the Church, and wasn't a citizen of Thrane, and she was the daughter of a nobleborn theocrat and a temple archivist in her own right.

Nelson Luttin, Human Bard

Khalia has, much to her dismay, picked Nelson out of the hordes of Luttins, most of who (including Nelson) seem to be the types of people she prefers to avoid. Even Father Martin Luttin, who runs a local shrine he calls the "Traveler's Church", isn't the most savory character; while they're friendly enough, from what she understands the sacremental wine flows freely there, Father Martin always strongly encourages giving generorously to the church (and thus managed a standard of living well beyond what a local friar in a small village without any support from higher ups could reasonably expect), and they do worship the least offensive of the Dark Six, as if there were really any degrees there.

As for Nelson himself ... the young man knew things about the town that few others did, but he was a singularly infuriating figure... he was smart, charming -- she could see what these peasant girls saw in him, though she fancied she also saw the flaws they were willing to overlook -- and talented ... and he seemed destined to waste the Flame's gifts on a life of petty crime.

Skarg, half-orc rogue

Much to the surprise of a lot of people, Khalia has developed a friendship with the watchman, whose scouting duties often crossed the paths of her digs.

[/sblock]

Combat and Tactics

[sblock]
Khalia tries to avoid getting into melee, if at all possible. She opens a fight by using her Dark Knowledge abilities if possible (when fighting magical beasts, aberrations, undead, outsiders, and elementals), and then will cast support spells or use her crossbow.
[/sblock]

NPC log
Character's I've created for Khalia's background

[sblock]
Lord Reverened Alistair ir'Indari, LG human male Archivist 7/Aristocrat 2. Khalia's father, theocrat of a district in northern Thrane about halfway between Silvercliff Castle and Thaliost.

Mother Kylin Tharavar, LN human female Expert 2. Priestess of the Silver Flame in Seawall. A member of the Puritan sect, she takes all pronouncements of the Voice of the Flame as the literal truth, refuses to admit the Church is ever wrong, and otherwise gets on Khalia's nerves. Her shrine is one of the handful of formal places of worship in the town.
[/sblock]

Resource log

[sblock]
stuff from home 9/22/2006
- magic rod

pirate mundane treasure 9/21/2006
- 2 cases of 10 crossbow bolts
- a masterwork light crossbow
- two vials of alchemist's fire

pirate magic treasure 9/20/2006
- Wand of Cure Light Wounds (17 charges)
- Potion of Cure Light Wounds
- Potion of Jump

8/7/06 - Spent 12.5 gp, 1 XP to craft a scroll of CLW. Will adjust character sheet after treasure and XP is distributed.

treasue roundup from 11/9/06

masterwork light crossbow (335 gp)
crossbow bolts +1 flaming x30 (5010 gp)
wand of CLW x25 charges (375 gp)
potion of CLW x2 (100 gp)
potion of mage armor (50 gp)
bag of holding (2500 gp)
Gold: 1674gp
Total Value: (10044 gp)

5/22/07 - inter-adventure recap
- spare crossbow, magic crossbow bolts, alch fire,
potions (CLW X3, jump, mage armor) sold
- MW mithral shirt purchased
- scrolls purchased and scribed into prayerbook
* Cure Moderate Wounds
* Hold Person
* Resist Energy
* Remove Paralysis
* Searing Light
- wands consolidated
- "headband" of intellect +2 purchased

[/sblock]
 


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