Anthtriel said:
All sufficiently complex rule systems are fundamentally flawed, some more than others.
I suspect we differ on the definition of 'fundamentally' in this context.
IMO, a
fundamental flaw is one intrinsic to the system or to the base elements thereof.
FUNDAMENTALS of the d20 system, IMO, are: the roll d20 + mods vs. TN resolution mechanic, and the breakdown of abilities into Race, Class, Level, Skill and Feat. I would be disinclined to admit specific examples of the five categories above as 'fundamentals' of the game, because as d20 Modern in particular demonstrates, they can be swapped out with no or almost no change to the mechanics for using them.
Anthtriel said:
Star Wars Saga is vastly different as far as I'm concerned. Completely different class and "magic" design. And without the 3E legacy, I would go ahead and call it flawed. Differences in Bab between classes is not meaningful if there are just two different progressions, random hitpoints are the devil (though nicely mitigated in Saga).
Vastly different, perhaps, but pretty much all non-caster material can be ported from one system to the other with little difficulty.
I get the impression the same won't be true of 4e, just as it isn't true of, for example, True20 or Mutants and Masterminds.
I agree that SWSE is flawed, albeit less so than D&D 3.x, but again, I don't consider the flaws fundamental.