BryonD
Hero
Sometimes it just works out best that way.Wulf Ratbane said:Bryon, I just noticed your sig has a startling lack of granularity.
Sometimes it just works out best that way.Wulf Ratbane said:Bryon, I just noticed your sig has a startling lack of granularity.
One man's fundamental flaw is another man's ideal design.Charwoman Gene said:Well, I don't think is was fundamentally flawed, as I'd never say it was a flawed system.
What flaws it has were fundamental, rooted in core design assumptions.
Baby Samurai said:My experience of the sweet spot is levels 3–8, after that, casters get, well…you know.
No. Some people can work fine with it or it never gets in their way of playing the game. But it's not their ideal design.wingsandsword said:One man's fundamental flaw is another man's ideal design.
I think a lot of people already explained that 4e will also have fundamental flaws. But it will still fix old ones, and these are the ones that hurt people now (if at all), and the new ones will be noticed later.There is enough difference in what gamers like that no one version of D&D is going to satisfy everybody. The core design assumptions that make an ideal D&D for one group, will seem fundamentally flawed to another. 4e is just being built on a different set than 3e, so it will likely appeal to a different set of D&D gamers as being a better system.
This time next year, when 4e is out, people will be talking about how it's the greatest RPG ever and it solves all the problems with D&D and they could never imagine playing anything else. . . and several years after that when 5e is announced people will be talking about how 4e was fundamentally flawed and 5e is going to be perfect and solve those design problems.
Psion sounds like the kind of person I'd enjoy gaming withPsion said:My experience is it extend from about 2-20.
1st level's sort of rough.![]()
Too much divergence is bad. Monte Cook openly stated that he regretted having wizards and sorcerers at D4, because attacks tended to either kill the wizard in two hits, or be a mere scratch for the barbarian.JDJblatherings said:the notion that 1st level MUs go 'splat' real easy and there is a 10 pt difference in BAB at 20th level betwen a fighter and a not-a-fighter class, or saves vs some effects being really bad vs really good at really high levels equals fundementally flawed baffles me.
Some characters are good at some things, some charcetr are bad at some things no one is bad at everything or good at everything.
olshanski said:Ha!
Are you saying they will not try to sell as many supplements* as they did in 3.5 edition?
(By supplements I mean Core Rules2 (2009), Core rules3 (2010), Core Rules4 (2011) etcetera.
Are you a player or GM? The issues for GMs that arise due to using the same build rules for PCs and NPCs/monsters are fundamental to the game - but maybe you are a GM who doesn't find the complexity of the build rules an issue.Samnell said:The main flaws I see aren't areas where a system is bad or wrong (like CR or EL) but where it could be more accurate than it is. These are fixer-ups, not fundamental issues.
pemerton said:Are you a player or GM?GM almost exclusively.
The issues for GMs that arise due to using the same build rules for PCs and NPCs/monsters are fundamental to the game - but maybe you are a GM who doesn't find the complexity of the build rules an issue.
Not only not an issue, I find it a bonus. One of the top five best things about the system, in fact. It's a good in itself. 3e is not very complex at all to me, unless one goes far out of one's way to make it so. I've done that in the past, but it's a choice on my part to throw everything but the rules for the kitchen sink into an NPC. Nothing in the rules forced me to slap the saint template, a version of half-celestial, a prestige class from FR, feats from the Book of Nine Swords, and so forth on top of a dwarf cleric. But it all fits him, and he's one of the most important NPCs in the campaign, and the players are going to be going into battle with him, and the players adore the guy, so it was worth going the extra mile.
Non-PCs using the same rules as PCs is one of the killer applications of 3e and its absence in 4e alone virtually destroyed the product for me. I don't want a less robust, less consistent system. I want more of both. Ideally, lots more.