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Weapon Enchantments and Monks


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I was always wondering why the haven't magically enchanted bandages/or-something-like-that to cover their fists with. That way they are using a weapon...but they are also using their hands.

You can enchant them without being comical or something like that, and they aren't better than other weapons, because you still have to wear them etc (Well just say to the monk that his hands need to get air, or his fighting ability will dull- or maybe you can't use your fingers when you wear them).

Broken? Well, its not like monks can't use weapons.
 


Well, I think you have to be a little odd to specialize in enchanting people's bodies. Or, if you're a generalist called in to do the job, it should seem a bit odd. Comical is one option - it could be played quite sinister.

(By the way, the Monk won't escape cheap lolz by choosing cover his natural weapon with a magic cloth.)
 




IMC I allow an amulet of mighty fists to be enhanced just like a normal weapon. One can even use the Craft Magic Arms & Armor feat in place of Craft Wondrous Item. But since the monk probably already has a dozen items he wants to fill on his neck slot, I also allow other items to be similarly enhanced, namely gloves, rings, and bracers.

As most people who have any experience with monks in 3.5 will tell you, it isn't unbalancing at all. Most people with extensive 3.5 experience agree monks are underpowered relative to the other PH classes, at least insofar as their expected role, an observation that has already born evidence here. It's consensus at this point. In fact, it is still quite limiting to allow monks to only enhance their hands; meanwhile the fighter has a +5 cold iron longsword of chaotic outsider bane, a +5 adamantine longsword of construct bane, and a +5 silver longsword of undead bane he's ready to whip out of his bag of holding at a moment's notice (perhaps hyperbole, but not for all games).

I think allowing such enhancements to be placed on amulets, gloves, rings, and bracers is the perfect solution for myself and my games.
 

I still stand by using the DDO MMORPG as an example. They have weapon slot equipable Handwraps that modify a monks unarmed damage. In PNP game terms, it would take no slot, be enchantable, be appropriate for the character image and it's only downside is "logically" it would take more than one round to change out.

A friend of mine once said that since there is no new 3.5 material coming out, but the MMO is being updated, it is the most consistant source of material for players. I tend to agree with this idea, even if not 100% accurate.
 

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