As stated in earlier posts, I am converting the original Temple of Elemental Evil into 3.5. I need some suggestions as to motivations for my PCs involvement with the temple. So far I have the following:
The Elven Ranger: will have tracked Lareth the Beautiful (a half-elven follower of Lloth) as far as the ruins of the moathouse. There he will learn of the rise of the Temple. Fine. Solid motive.
The Greedy Rogue: will know of a near legendary sword locked away on the corpse of a fallen prince somewhere within the bowels of the Temple. Fine. Moderately solid motive.
The Faithless Cleric: will be sent to solve a murder mystery involving a previous cleric of his church sent to investigate mysterious activities near the temple involving servents of Iuz.
The Monk of Wee Jas: has no special purpose. The only thing I came up with was that the Orb of Golden Death -- a nasty artifact needed to slay Zuggtmoy in her temple prison -- offers an "unnatural" kind of death, something that Wee Jas abhors. Thus the Monk will need to obtain the orb and slay Zuggtmoy. This is a bit weak. Especially since the monk is only 2nd level at the moment. (A goddess telling a 2nd level monk to "find the orb and slay Wee Jas" is obviously rediculous)
Further background: the rogue, the cleric and the monk all served together on the previous adventure. The ranger's player was the DM. Getting the ranger to the Temple is no problem, the Cleric's role is fairly defined, but the rogue and especially the monk have little incentive other than the generic "gotta have my adventure fix" motive.
Can anybody think of a good "hook" for my monk and/or my rogue?
The Elven Ranger: will have tracked Lareth the Beautiful (a half-elven follower of Lloth) as far as the ruins of the moathouse. There he will learn of the rise of the Temple. Fine. Solid motive.
The Greedy Rogue: will know of a near legendary sword locked away on the corpse of a fallen prince somewhere within the bowels of the Temple. Fine. Moderately solid motive.
The Faithless Cleric: will be sent to solve a murder mystery involving a previous cleric of his church sent to investigate mysterious activities near the temple involving servents of Iuz.
The Monk of Wee Jas: has no special purpose. The only thing I came up with was that the Orb of Golden Death -- a nasty artifact needed to slay Zuggtmoy in her temple prison -- offers an "unnatural" kind of death, something that Wee Jas abhors. Thus the Monk will need to obtain the orb and slay Zuggtmoy. This is a bit weak. Especially since the monk is only 2nd level at the moment. (A goddess telling a 2nd level monk to "find the orb and slay Wee Jas" is obviously rediculous)
Further background: the rogue, the cleric and the monk all served together on the previous adventure. The ranger's player was the DM. Getting the ranger to the Temple is no problem, the Cleric's role is fairly defined, but the rogue and especially the monk have little incentive other than the generic "gotta have my adventure fix" motive.
Can anybody think of a good "hook" for my monk and/or my rogue?