I'm curious to see how D&D '24 will handle that but my magic 8-ball says that all signs points to this clause being removed. Too bad, I liked it (among the very few, it seems).Druids fill any role where a character needs to explode when encased in metal armor.
Admittedly, that's a pretty niche role, but it's nice that it's available.
I think it is more that clerics being miracle casting knights with an oath to not use edged weapons did not fit with popular conceptions of druids than a case of D&D gods not working for druids.They used to be nature priests seemingly in acknowledgement that D&D gods don't actually work for certain (then) popular conceptions of nature priests.
If 5e kept 4e's sources of power (Arcane, Divine, Primal, Psionic, etc.), the Druid would be the Primal equivalent of a Wizard who focused on nature, spirits and transformation.![]()
I forget that clerics didn't used to be cleric-y.I think it is more that clerics being miracle casting knights with an oath to not use edged weapons did not fit with popular conceptions of druids than a case of D&D gods not working for druids.
Historically, they used to have a distinct and clear identity as faux-celtic human priests; different from the faux-judo-christian-mixed-with-pseudo-Greek-polytheistic-mythology clerics available to all races (species).seriously what are they supposed to be?
how are you supposed to role-play something which is so vague as to what it even is?
how do you build them into a setting if they are so little descriptive?