Eltab
Lord of the Hidden Layer
Another "house rule" and relic of previous game systems:
With new players, if they want to do something that has no listed rules or a set DC to achieve, I will pick the most appropriate attribute (INT to remember something, say) and tell them,
"Roll a d20 for your Intelligence or less."
Having high STR / INT / whatever makes it visibly easier to succeed, and vice versa. It is an intuitive way to show what the modifiers &c will eventually get to, via a bit-more-complicated process.
Players who know math also figure out that their 'dump stat' really is the thing their characters aren't good at; higher chance of failure than success.
With new players, if they want to do something that has no listed rules or a set DC to achieve, I will pick the most appropriate attribute (INT to remember something, say) and tell them,
"Roll a d20 for your Intelligence or less."
Having high STR / INT / whatever makes it visibly easier to succeed, and vice versa. It is an intuitive way to show what the modifiers &c will eventually get to, via a bit-more-complicated process.
Players who know math also figure out that their 'dump stat' really is the thing their characters aren't good at; higher chance of failure than success.