Mourn said:Can you provide any links?
Lizard said:To answer the original question of this thread...knock someone out instead of killing them. I can't find any rules for non-lethal damage. Help?
Attacker's choice (PHB 295)Lizard said:To answer the original question of this thread...knock someone out instead of killing them. I can't find any rules for non-lethal damage. Help?
pawsplay said:I find this answer someone lacking in specifics.
Wormwood said:Attacker's choice (PHB 295)
In short, a rogue 10 in 4e can do about every combat trick the swashbuckler duelist can do, plus many more the 3e character never dreamed of, all in the same character, except for the following:pawsplay said:I find this answer someone lacking in specifics.
MO said:It's fairly easy to balance 5 monsters against 5 PCs. That's why its the default in 4e.
Mourn said:No, because it functions perfectly well as-written. You are choosing to modify the game because you intend to play it differently than it was written.
Lizard said:Thanks.
That's a good example of a rules simplification which actually works. While penalties for attacking non-lethally are realistic, the net gain from tracking lethal/non lethal damage is generally not worth it, and creates extra math. While it works if you have a Wounds/Vitality system ala old SW or Hero, it really doesn't work with classic D&D. Allowing players to decide if they have killed or knocked out someone does sacrifice some realism, but doesn't lead to grossly ridiculous situations or bang you over the head with its gamism.
Where did I read that the default was 4 monsters vs. 5 PCs then? I ask because 5 v 5 is *much* easier to scale up or down for different-size parties than 4 v 5 is.Majoru Oakheart said:Yes, but that's the point. It's fairly easy to balance 5 monsters against 5 PCs. That's why its the default in 4e.