I dislike classes and would in fact prefer a class-less system in order to fit a wider array of concepts. (Of course, that could lead to different effects in the hands of different types of players, but I disgress).
I dislike multiple magic items.. I'd much rather have focus on the PC and their abilities rather than I found this magc sword that makes me hit better and lights on fire. Or, even if I let that one slide, I dislike the disposable-ness of magic items... don't make it so appealing to toss aside this sword +1 that was written in as your family hierloom in order to start using something with a bigger plus and/or property effect. Don't get me wrong, a couple magic items is cool as would be evolving powers on them, and, yes, it can be done with house rules. but it takes a certain group to be able to accept that.
I dislike multiple magic items.. I'd much rather have focus on the PC and their abilities rather than I found this magc sword that makes me hit better and lights on fire. Or, even if I let that one slide, I dislike the disposable-ness of magic items... don't make it so appealing to toss aside this sword +1 that was written in as your family hierloom in order to start using something with a bigger plus and/or property effect. Don't get me wrong, a couple magic items is cool as would be evolving powers on them, and, yes, it can be done with house rules. but it takes a certain group to be able to accept that.