The_Gneech
Explorer
Most of the D&Disms that bugged me were ameliorated with 3E, actually. The big one was "I am thy class, thou shalt have no other class but me," which made you have to jump through hoops to make a fighter with a little magical zing, or a rogue who might want to trade some of his ability to scale walls with his fingernails in order to be a little more durable in combat. I always ended up playing a ranger in previous editions because they were the closest thing to a well-rounded class.
3E's relatively open multiclassing was a godsend in that regard, although it didn't quite go far enough and had its own problems (such as not being able to make a decent warrior-mage and having characters with huge saving throws but no BAB). d20 Modern's "multiclassing is expected and built into the game balance" approach was a big improvement, and Star Wars Saga Edition was almost perfect in this regard. (Then we slipped backward to the 1990's, le sigh. Oh well, the wheel will turn again.)
I'm digging Pathfinder's approach to skills, which does at least make giving your character some ancillary abilities besides "hit things" or "shoot spells" a lot more flexible.
The biggest thing that 3E retained that bugged me was the "you are your gear" problem, but I'm not sure there's much that can be done about that -- players love power-ups, myself included. I think it may be one of those things where what's fun in a game, and what's cool in a story, are just incompatible and something has to give somewhere.
On the other hand, the cleric never bugged me. I will give 4E big props for including a "martial leader," who can fill in the role of a cleric without all the religious baggage -- but why didn't they call it a "Captain?" Warlords are guys who ride across the steppes with a horde.
-The Gneech
3E's relatively open multiclassing was a godsend in that regard, although it didn't quite go far enough and had its own problems (such as not being able to make a decent warrior-mage and having characters with huge saving throws but no BAB). d20 Modern's "multiclassing is expected and built into the game balance" approach was a big improvement, and Star Wars Saga Edition was almost perfect in this regard. (Then we slipped backward to the 1990's, le sigh. Oh well, the wheel will turn again.)
I'm digging Pathfinder's approach to skills, which does at least make giving your character some ancillary abilities besides "hit things" or "shoot spells" a lot more flexible.
The biggest thing that 3E retained that bugged me was the "you are your gear" problem, but I'm not sure there's much that can be done about that -- players love power-ups, myself included. I think it may be one of those things where what's fun in a game, and what's cool in a story, are just incompatible and something has to give somewhere.
On the other hand, the cleric never bugged me. I will give 4E big props for including a "martial leader," who can fill in the role of a cleric without all the religious baggage -- but why didn't they call it a "Captain?" Warlords are guys who ride across the steppes with a horde.
-The Gneech
