Davelozzi said:
Inspired by MerricB's thread "TSR's Comics and the Buyout by WotC", I started thinking about the dark days of 1997 when TSR was floundering and stopped printing new products for a period of roughly 7 months. Even if you had a subscription to Dragon or Dungeon, nothing came for months.
At any rate, I know that there's a lot of folks here that are D&D fans from way back, and I'm wondering what happened in those days for you. How did you get your D&D fix? Did you just keep playing the game, unphased by the lack of new material? Did you use it as an opportunity to check out some of the other games on the market?
[snip]
And I remember when rumors of the WotC buy out were announced, being worried that they were just going to put a nail in D&D's coffin. That seems silly now, but at the time, with Magic: The Gathering leading the CCG craze that was commonly blamed for the downfall of RPGs, it seemed reasonable
Yeah, I remember thinking roughly the same thing. I was waiting for a couple of new products, especially the various volumes of the
Wizard's Spell Compendium. But they didn't come out. They didn't show up at any of the local bookstores that sold D&D stuff, and I kept asking the owner of a local comic shop who would put game products on special order, but he kept saying they were unavailable. Then in the summer, I read about WotC's buyout.
Now, I didn't know anything about the state of the industry at that point. I didn't have Internet access back then either, so I didn't read anything about the tactics of They $ue Regularly. And yeah, it was sort of a fear that CCGs were destroying the RPG industry, when in fact the real problem was fragmentation of the RPG market. What the CCGs
did do, in retrospect, was kill off the weaker companies, and it would seem the stronger ones survived. As for the CCGs, they were fragmented too, maybe even worse than RPGs, and a lot of them died afterwards.
But now I know better. T$R got itself into its own mess by fragmenting the market. And while WW managed to prosper with the goth subculture for example, a lot of companies tanked. Computer and console games probably played their part as well, and most RPG publishers didn't cope very well with that either. I thought that WotC would destroy D&D, because after all they started the whole CCG fad.
But now, I'm glad they did it. The products released after the WotC showed a marked improvement. The d20 concept has really breathed new life into the industry; instead of trying to compete with the juggernaut that is D&D, small companies can now publish stuff compatible with it and prosper if they have a good idea. WotC isn't saturating the market, instead D&D releases are once again anticipated like they were long ago (or so I understand).