What do you like to create the most for D&D?

What do you find the most rewarding creative aspect of D&D?

  • I find creating setting material the most rewarding.

    Votes: 44 54.3%
  • I find creating adventures the most rewarding.

    Votes: 31 38.3%
  • I find house ruling the most rewarding.

    Votes: 6 7.4%

Character creation is by far my favorite part of D&D...and any other RPG for that matter. It can be my own PC, and NPC, or just helping a fellow player flesh out their own ideas. But no part of gaming is more enjoyable for me than creating a new person/monster for our group's campaign.
 

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I answered Adventure but a good adventure needs strong campaign support also. Since I play a lot of Darksun which has been cut off I continue to build the world but use adventures to explore what is created.

I love creating the world stuff but the looks of players doing an adventure is the most rewarding.
 


For me, the setting is the whole story. Everything, in my games, is dependent on the initial world-building I do. Ultimately, writing adventures is, for me, simply following through the implications of the setting I have made.
 

I like adventure writting because it ties everything else into it. You get to create hamlets, town, etc. You get to create points of interest and neat npc's. You get to detail a part of the world enough for the PCs to explore it and then after all that you get to make up a story that allows the PCs to explore the area.
 

I find it interesting where people draw the lines on what constitutes setting, adventure and house-ruling. If I look at what fusangite and Drawmack have just said, they are in fact saying essentially the same thing. But fusangite thinks that's setting material, Drawmack adventure writing! :)

I take from that that the nature of campaign creation is that the whole is inter-related. You can't createbackground without givin some thought to how things will appear in adventures. You can't write an adventure without looking at the setting and checking out the rules. You can't make a house-rule without putting it in the context of the settin, and how it will impact the adventure.

That's why developing your own campaign is so satisfying: it's a jigsaw puzzle of components and ideas that we slot together. And because of that we can build such different campaigns! so three cheers for RPGs as a hobby! :D
 

That's why I chose both. I do dislike house ruling. I don't think myself better than professional game designers, so I only house rule when flavor needs it or when I'm positive that the aforementioned designers had a real brain fart.
 


I love monster creation, whether it's something I have done or something new that are posted on these boards.

I rarely use prestige classes for npcs & 95% of the time spells are always from the core books. Pretty standard stuff. But I really enjoy creating new races and monsters to throw at my players.
 

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