John Crichton
First Post
I love 'em. It's all about the options to me. These classes represent less intense study compared to a class. The +1 to spellcaster levels is a little wonky but easily explainable and workable within the game. A human, half-elf and elf PC has to already have levels in a spellcasting class to continue progression and for the other classes not being as easily advanced by the racial class, so be it - they are a more concentrated area of study anyway. I know if these classes were designed to work with every race/class combo but they could be. No one has to max out a character completely and this seems to be a viable way to give a character a little definition.
I think the fighter-types can benefit from this just as easily as the spellcaster types. Want a human fighter with some more skill points who is a little bit stronger and has a the unique ability to tell if a person is lying or not (Adaptive Learning - concentrated on Sense Motive)? Want a dwarven fighter who is a master crafter, has a decent low-level Will save and can still be a good fighter? In both cases it works.
For spellcasters, the class levels could represent training from a sabbatical where they didn't fully concentrated on their craft but didn't ignore it either. For gnomes it could represent informal training outside of a bard school or away from a master. The increase in illusion abilities could be from more experiementation or simply something learned "on the road" which also advances his current bardic abilities a bit.
Any way you slice it, these classes aren't for everyone but they are interesting options that I could see using in my campaign and taking as a player.
I, too, think that the gnome should have a d8 and can't figure out why the designers gave gnomes a d6 and halflings a d6. I would like an explanation about that become I am curious.
I think the fighter-types can benefit from this just as easily as the spellcaster types. Want a human fighter with some more skill points who is a little bit stronger and has a the unique ability to tell if a person is lying or not (Adaptive Learning - concentrated on Sense Motive)? Want a dwarven fighter who is a master crafter, has a decent low-level Will save and can still be a good fighter? In both cases it works.
For spellcasters, the class levels could represent training from a sabbatical where they didn't fully concentrated on their craft but didn't ignore it either. For gnomes it could represent informal training outside of a bard school or away from a master. The increase in illusion abilities could be from more experiementation or simply something learned "on the road" which also advances his current bardic abilities a bit.
Any way you slice it, these classes aren't for everyone but they are interesting options that I could see using in my campaign and taking as a player.
I, too, think that the gnome should have a d8 and can't figure out why the designers gave gnomes a d6 and halflings a d6. I would like an explanation about that become I am curious.
