What do you think of Modrons?

What are your feelings towards Modrons?

  • I like them or am positively predisposed to them.

    Votes: 170 64.6%
  • i dislike them or am negatively predisposed to them.

    Votes: 64 24.3%
  • I don't care but I'm polling anyway.

    Votes: 29 11.0%

Vocenoctum said:
Also, Fallen Angels are easier, since Devils and Angels are linked and in some ways obvious parallels exist. A Modron going chaotic and a slaad have nothing in common, in general.

'Ey, I don't see how fiends and angels are obvious parallels that could not be applied to slaads and modrons. So either pike it, berk, or show us you ain't just rattlin' your bonebox and let us in on the dark.
Enlighten us.

..Man, using some of the Planar cant can really make something sound mean..
 

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Dragonbait said:
'Ey, I don't see how fiends and angels are obvious parallels that could not be applied to slaads and modrons. So either pike it, berk, or show us you ain't just rattlin' your bonebox and let us in on the dark.
Enlighten us.

..Man, using some of the Planar cant can really make something sound mean..

:lol: :lol:

Got THAT right!

An excellent simulation though. ;)
 


Dragonbait said:
'Ey, I don't see how fiends and angels are obvious parallels that could not be applied to slaads and modrons.
Their humanistic tendecies most likely, it helps that some of the devils are protrayed as fallen angels.



So either pike it, berk, or show us you ain't just rattlin' your bonebox and let us in on the dark.
Enlighten us.
enlightenment is simple when you understand the basic Truth that asking for opinions gets opinions vs facts. :)

This is what Modrons, in all their simplistic, goofy, cutsey, bland and blah glory feel like to me...

YMMV.

..Man, using some of the Planar cant can really make something sound mean..

There are many things that the Cant sounds like, I suppose "mean" could be one of them. For my group it was mostly ignored, and leaned to the "other" side of PS that we didn't care for. Planescape had a big feel and a small feel for us. Big grandiose settings full of alien wonder and terror, built to explore and roam.
Also, a little city where everyone spoke Retardo and belonged to tightly defined groups of philosophies that bordered on unintelligible and were generally mutually contradictory.

Again, YMMV. :)
 

I like the Modrons, personally. I've seen some of the 1st edition art of them, however, and I always thought the looked weird and ridiculous, while the later clockwork version of them made more sense.

I personally like the whole "Law = Clockwork" theme, although I do agree the art could look a little cleaner and neater. Creatures of perfect order should look like they were freshly rolled off the assembly line, and should have near perfect symmetry in their form.

I do think they need a bit of a visual redesign, so I'm going to work on one...
 


Never cared for them. Ever, not even in 1e. 2e helped somewhat (with TD's cool artwork), but the inclusion of semi-'wacky' rogue modrons soured them even more. It takes a lot of work for me to take them seriously and so far, no one has done enough work (though the recent Dragon article was fun to read).


P.S. They're Outsiders dammit! :)
 

Kamikaze Midget said:
One of my favorite modron pics:

modrons.jpg


Gives it a very "alien" feel that is very cool, IMHO.

Totally – that's the dank!

That is the picture that really captured the vibe of Planescape for me when I first cracked open the original boxed set (back in 94).
 

lukelightning said:
I liked them before they became mechanical. And cute. They are waaay too cartoony now.
Exactly. I liked them just fine the way they were originally introduced in the MMII. Alien and geometrical, not constructs and not silly.
 

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