What Do YOU Want The Future of TTRPGs To Look Like?

Personally, I'd like to see it stay face to face at the tabletop as the default for the game.

D&D is THE name brand and will most likely remain the gateway game. However, as long as the hobby continues to grow and draw in new players that is all that matters.
 

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I just want a more diverse industry with more companies taking a more equitably split piece of the market, an industry that allows creators (writers, artists, editors) to actually pursue a career without having to turn it into some sort of hussle culture side gig unless you work for one or two companies.
Agreed on all counts. I would further add that I don't mind VTTs continuing to be a thing (I think they help a lot of people and are useful for many games, especially some that are more complex), but I definitely want it alongside traditional in-person play, instead of a steadily advancing replacement for it.
 

Agreed on all counts. I would further add that I don't mind VTTs continuing to be a thing (I think they help a lot of people and are useful for many games, especially some that are more complex), but I definitely want it alongside traditional in-person play, instead of a steadily advancing replacement for it.
Agreed. I don’t mind if that’s Roll20 or D&D Beyond or Foundry but the more tools available, the better.
 

I want avenues for people from all walks of life and with any conditions to have a clear, accessible way to engage with the hobby and the industry. Whatever formats, technologies, practices, etc are necessary to achieve that - I want those to become standard practice.
 


Accessibility.

Whether that's offering free dice & figurines to new players, more after school clubs, rpgs in public school curriculum, improving offerings for online play at a fair price, greater variety of analog games designed to be played on-the-go, or funding for noise canceling headphones/buds & mic for one-shots at cons.
 



My preference has always been, and seems it always will be, face to face play in perosn. There some real advantages to VTTs, such as the fog of war, but all in all I think nothing can replace the camaraderie that develops playing in person. Maybe I'm just old.

I ran the first session of a new DCC campaign yesterday, held at a local goblin-themed coffee shop and chocolatier. The game went really well, though we only had one new person and I spent way too long trying to describe the game to him before we started. But this is my wheelhouse and always has been; playing fast and flexible around a table with friends and fun people. I really hope that paradigm never goes away, for the sake of the game(s), us hobbyists, and for the local places we support by bringing our games there (and in this case also buying great coffee drinks and bonbons).
 
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My preference has always been, and seems it always will be, face to face play in perosn. There some real advantages toVTTs, such as the fog of war, but all in all I think nothing can replace the camaraderie that develops playing in person. Maybe I'm just old.

I ran the first session of a new DCC campaign yesterday, held at a local goblin-themed coffee shop and chocolatier. The game went really well, though we only had one new person and I spent way too long trying to describe the game to him before we started. But this is my wheelhouse and always has been; playing fast and flexible around a table with friends and fun people. I really hope that paradigm never goes away, for the sake of the game(s), us hobbyists, and for the local places we support by bringing our games there (and in this case also buying great coffee drinks and bonbons).
Folks often think of F2F and VTT as opposed, when really they are complimentary. More folks playing, means more options.
 

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