What Do YOU Want The Future of TTRPGs To Look Like?

An AR overlay platform built for smart glasses and haptic gloves, similar to Pokemon go; but that allows for 3rd party development. Such that you can walk down your street, and depending on the 3rd party mod you are have loaded, your local businesses could be skinned a la Shadowrun; or D&D; or Star Wars; or whatever. And you could meet up with your friends and have quests and adventures in "AR" universe of your choosing.
I mean, high tech LARPs are cool, but they aren't TTRPGs.
 

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So, when you think about the future of TTRPGs and your own preferences about what form they take, what tools you have at hand, and how you engage with them as well as how you engage with fellow gamers and fans, what do you want the future of TTRPGs to look like?

My own preferences... don't really enter into it? I am not so important that I want to filter my view of the future of an entire hobby through me.

I want the future of TTRPGs to be big enough that we don't have to focus on supporting just one mode of play. I want the hobby to be able to support many approaches to play - face-to-face, VTT, 3d VR, whatever, in many game styles.
 

My own preferences... don't really enter into it? I am not so important that I want to filter my view of the future of an entire hobby through me.
You might be over thinking the question.
I want the future of TTRPGs to be big enough that we don't have to focus on supporting just one mode of play. I want the hobby to be able to support many approaches to play - face-to-face, VTT, 3d VR, whatever, in many game styles.
I agree. I think we are still waiting on a good VTT build intentionally for TotM and more narrative game systems. Most seem heavily focused on maps and tokens.
 

In general, I want RPGs to trend towards simplicity. D&D's new edition is an increase in complexity, and I don't want to see that spread.

The only place I'd like to see AI in gaming is in organizing information. A chatbot that can tell me everything that happened in 1369 DR, or the crime rates in Night City, would be useful.
 

You might be over thinking the question.

I don't think so. It isn't like it took a whole lot of thinking to get to that idea. It is pretty basic.

It isn't "overthinking" to separate "what are you personal preferences" from "what should the future of RPGs look like.

I agree. I think we are still waiting on a good VTT build intentionally for TotM and more narrative game systems. Most seem heavily focused on maps and tokens.

Yeah. I've seen some hacky bits trying to work, say, Fate in Roll20 - and they run up against how what TotM and Narrative systems need something more like a whiteboarding app or sticky-notes board far more than they need a graphics space with 17 layers and fog of war lighting.
 

So, when you think about the future of TTRPGs and your own preferences about what form they take, what tools you have at hand, and how you engage with them as well as how you engage with fellow gamers and fans, what do you want the future of TTRPGs to look like?
Wanted Physical book formats: Letter, A4, A5, halfletter, halflegal, mix of saddle stitched, [proper sewn folio] perfect bind [as exemplified by most Palladium Books' catalog], and [properly sewn folio] hardcover.
Expected physical formats: mostly letter, A4, with some A5, and halfletter, and the rare halflegal. I expect glue-bound-into-covers from PoD, and if lucky, side stapled à la many US Army field manuals of the 80's.

Desired Play: mostly FTF, with well supported VTT and VOIP play.
Expected play: mostly VTT.

Expected genres: still mostly Dungeon Fantasy KTAATTS/Murder-hobo... but more secondary genres, such as horror, sci-fi, space fantasy, Mecha and Natural Fantasy Anime inspired.
 


What Do YOU Want The Future of TTRPGs To Look Like?
More choice in how you want to play. You like hardcover books, go for it! You like pdfs, go for it! You like VTT xyz, go for it! You want to play theater of the mind in person, do tactical battles in person, use a tech invested play table in person, you want to do that online, go for it! Options!

We're currently playing mostly online, sometimes we play in person when we have the time and we can get everyone together. I really like pdfs/modules these days, another person in my game absolutely prefers physical books. We all can have our own way.

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People talking about D&D having less dominance in the industry are dreaming. It's the backbone of the industry, it's essentially where pnp RPGs started and unless it's owners absolutely mess up (like with 4e) and not make it D&D anymore for most players, that leaves options for others to be more D&D (like Paizo with PF1e) to fill that hole. But back then, it was still D&D dominating the industry, it just temporarily had a different name and publisher... ;)

I think everyone benefits from a strong D&D backbone, a new supply of players that possibly want to move to something else, tools that they can benefit from (VTTs), etc. The pnp RPG industry is imho bigger then ever, with tools more easily accessible then ever for anyone that want to publish something. And for people to actually get it in a format they want.

Where I think most pnp RPG publishers still fall short is in the VTT sphere, they mostly either only produce for one VTT or for none.
 

Is it trite of me to say that I really want good indexes, tables of contents, and (in pdfs) hyperlinked bookmarks?

Also, I'd like fewer games that use cards--which sadly is likely to happen just because of the expletive-deleted tarrifs--because not only are they hard to store on a shelf and individually, easy to lose, but are difficult to sort through.
 


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