mmadsen said:
This points to one of the oddest design decisions in D&D, to dramatically increase individual characters' hit points with level, but not to increase their AC at all, and to increase their to-hit bonus slightly, while not increasing their damage at all.
If anything, I'd increase to-hit and AC dramatically, increase damage slightly, and leave hit points static.
I feel much the same way. That's more the direction I've gone in most of my homebrew or variant-d20-system attempts.
Yet, there's no contending the success of the D&D choices here. Heck, how many computer games have used a slight variation on the D&D to-hit/AC/hp/damage system?
J-Dawg said:
Yes and no. If you imagined your fighting man as a swashbuckler type, ala the Three Musketeers or Errol Flynn as Robin Hood, you'd have had some trouble because there were no rules to support you and in fact several rules that seemed to state that only thieves could do some of the stuff you thought you should be able to.
I finally came to the conclusion that if you want to buckle-swashes, than D&D isn't the game you should be playing. Maybe less true with later editions, but even with 3e, I think there are other games that handle swashbuckling better. That doesn't really bug me so much anymore since a swashbuckler seems much more out of place in the ambient D&D setting to me than when I was a kid.
(Or maybe, it was because I used to try to shoehorn D&D onto settings it wasn't suited for. I'm much happier with D&D since adopting a "let D&D be D&D" point of view.)
mmadsen said:
I think the older game made a mistake in enumerating things like move in shadows and climb walls as thief-only abilities, rather than giving thieves a bonus.
I certainly felt that way as well. I've since come to see the thief skills in the older game as powerful abilities rather than mundane skills. Hide in
shadows. Move
silently. Climb
sheer surfaces.
I'll be the first to admit, however, that--if that was indeed what was intended--they did a poor job of communicating it. Or maybe I just had poor reading comprehension. But I suspect it's more of the former than the latter. If they had covered mundane hiding/sneaking/climbing better & referenced such in the descriptions of the thief skills...
I (ironically now) clearly remember the argument I had with a friend that the names of the thief skill were hyperbole; that his thief wasn't really moving without making
any sound. Now I think he had it exactly right.