Gundark
Explorer
Crothian said:The complaining and negative threads.![]()
QFT. Can we get a ban on these threads too?
Crothian said:The complaining and negative threads.![]()
J Dawg said:What don't you like about D&D?
Henry said:What I don't like currently are the inflated numbers. We're playing in the low 20th levels right now in an Epic-level game, and the number juggling and die-rolling are almost headache inducing. Fun, when you see what you're doing to the hordes of 100's of minions, but you can get bogged down in calculators and geometry pretty quickly. (How fast can YOU total up 46d6
Some guys in our groups go on and on about how fun epic level gaming is for them--but they always game with laptops and computerized dice rollers.
Imagicka said:Personally, I houseruled that all shields have double AC, except for bucklers. So, bucklers: +1, small/light shields: +2, large/heavy shields: +4, tower shields: +8. Does it make shields more effective? Heck yeah! But I think that’s the way it should be.
[*]Mechanics -- A lot of the mechanics I don’t like. Like the undead turning mechanic, or the Death at -10. But there are variant mechanics for them out there, and easy enough to adopt for your own game.
[*]Skill & Skill Points -- I just don’t think skills are done well in the d20 system. There is little consistency on how class-skills are assigned to classes. I also think that some of the classes themselves really have too few skill points. Then your left with one or to characters being the possessors of needed skills for an adventure. (Then I see people argue that the INT bonus justifies the fact that a character doesn’t have that many skill points per level.
No one ever bothers with cross-class skills, unless it’s part of the character concept, because the cost is too high to the character. Spending what few points they have just to keep a handful of class skills relevant.Hi
Love your idea on shields - when designing my own system (almgamation of Vampire and D&D), I doubled up shield bonus when the character has the right feat. Otherwise its standard, because anyone can use a shield, but how well is a different matter.
I just brought the tower shield down though to +3 for non-proficient or +6 if you have the feat (kinda think +8 is pushing the envelope a bit too far.
Skill Points: I understand what everybody is saying about skill points, they all want a fighter who can sneak, or a mage that picks pockets or a barabrian with bluff...etc. My point is, if there are people complaining now about the fighter class, saying anybody can do what he does eventually - what would they do if you had a mage with 10 ranks on sleight of hand - what would happen to the Rogue class. Plus there is a feat called Able-learner which reduces cost of skill points for cross-class skills, but still with the cap. Maybe just making that standard for all PCs would suffice. Perhaps if the DM allows just choose your "class" skills at the begining of play - swap one class skill with another cross class.
If you're sailor fighter - drop ride and take balance. I can't believe all the DMs out there are so hard-arsed.
The only problem that I haven't sorted out for myself is the progression of craft and proffession skill points for 0-level characters.
I'm new to this site, and I haven't gone back tracking but can someone please explain to me why everyone is anti the -10 die rule? In our campaign we play it and no one has raised objections - so what are we missing?
J-Dawg said:[*]Vancian "fire and forget" magic. I'm not sure what to do about it other than avoid playing magic using characters. As a DM, I've been known to completely disallow D&D magic and replace it with psionics, or Midnight campaign setting magic, or Call of Cthulhu magic, etc. but that's pretty extreme. By that point, I'm not sure you can call your game D&D anymore and you may have to use the dreaded "d20 Fantasy" label.![]()
They're good if standard D&D balance isn't important to you, because they clearly aren't balanced to D&D standard.Nebulous said:Those are all good substitutes. Arcana Evolved also has a nice system for magic, but what i'm dying for is something like Ars Magica that is balanced for D&D, something freeform and intuitive . Elements of Magic sort of did that, and True Sorcery sort of did that, but neither one completely jangled by bells.
J-Dawg said:They're good if standard D&D balance isn't important to you, because they clearly aren't balanced to D&D standard.