ExploderWizard
Hero
I find a large barrier to more players reading the book is that nobody else owns the book.
The basic rules including how to play are free. There is no excuse for not knowing the basics except a lack of desire.
I find a large barrier to more players reading the book is that nobody else owns the book.
Even long-time players can have a little trouble with new prepare-then-cast-spontaneously thing.The two big exceptions I’ve noticed are spells and hit dice. I very often see new players confuse spells known, spells prepared, and spell slots
Once they get past the weirdness of gaining hps as they level, in the first place, I haven't seen any issues with it. OK, the idea that 'we need to rest' when you've only been doing things for a matter of minutes can throw some players, just a bit.New players also seem to have a hard time understanding what a hit dice is, where it comes from, and how it can be spent and regained.
First, you try not to: let them play a fighter or barbarian the first time out. If they really want to play a caster, they'll probably pick it based on the name ("I want to play a wizard!" "It won't be exactly like Harry Potter, but OK...") or whatever short explanation you give of the concept, if you get that far.How do you teach new players about the spellcasting system? How do you explain to them how hit dice work?
Well, yeah, of course. Hit points & AC; the fact that most things you may think to do when attacking with a weapon necessarily boil down to making an attack roll and dealing damage (you can try to dress it up or hide it from them for a while); that an injured enemy isn't generally less (or a wounded animal more) of a threat, so always focus fire; that you can only 'swing' once in a 6-second round isn't the stumper that it was when rounds were 1 min long, but it still takes some aback; similarly, what you can & can't do with actions, that not moving doesn't let you do more of anything else, that you get a bonus action when you use a bonus action but not when you don't, and not a second one if you're set up for two, etc; whether you roll to hit or tell the DM which save your spell uses (/most/ spells use saves & cantrips attack rolls, so the exceptions'll trip 'em up); before that, what each spell does in the first place (it helps to print out the known spells of a pregen), why you can't start casting the 2nd level spells at 2nd level, etc...Are there any other aspects of the game system that you notice new players struggling with?
It's just easier to think in a binary way of what your character 'can' and 'can't' do, rather than what he might try with little idea of what his chance of success may be.I have new players that still think that if your not ''trained'' in something (proficient), you cant attempt this action. Like if you're not proficient in Athletic, your character cannot jump! I dont even understand this mindset but it comes up frequently.
I am an old player who came back to the game after 30 years, and after two years being exposed to 5e, I am still confused about what you guys call action economy and just tend to ignore it. The action, extra action, bonus action, saving an action, weapon action, using an action to dash...it all is gibberish to me most of the time and I tend to just ignore it and just explain myself in english organically. I would rather talk in normal english "I walk into the room and look around" and just go with the flow rather than "I walk into the room 15 feet, do a perception check as my action, then walk back 15 feet, and as a bonus action I cast xxx", next round "I want to save my action until it triggers, and use my bonus action to do yyy" My way keeps me mentally in the scene, the other way I am always looking at my sheet and thinking about a rule.
I am an old player who came back to the game after 30 years, and after two years being exposed to 5e, I am still confused about what you guys call action economy and just tend to ignore it. The action, extra action, bonus action, saving an action, weapon action, using an action to dash...it all is gibberish to me most of the time and I tend to just ignore it