I'm wondering if damage type plays a role in the balance of 4e.
It seems that they do associate certain effects with certain damage types, but taking that out of the equation and simply changing damage types, does it affect balance?
I'm wondering this because I really like the idea of elementalist wizards. By simply making feats similar to the synergistic duo of Lasting Frost and Wintertouched, you can somewhat specialise in an element.
But not quite.
I think a feat which permanently changed the energy type of all spells you cast, wouldn't be overpowered, as it's taking away the option of multiple types of damage and limiting you to one.
But why not just change the spells themselves?
Freezing Burst instead of Scorching Burst, Thundering Orb instead of Force Orb, Flaming Missile instead of Magic Missile, etc.
Would that break the system though?
It seems that they do associate certain effects with certain damage types, but taking that out of the equation and simply changing damage types, does it affect balance?
I'm wondering this because I really like the idea of elementalist wizards. By simply making feats similar to the synergistic duo of Lasting Frost and Wintertouched, you can somewhat specialise in an element.
But not quite.
I think a feat which permanently changed the energy type of all spells you cast, wouldn't be overpowered, as it's taking away the option of multiple types of damage and limiting you to one.
But why not just change the spells themselves?
Freezing Burst instead of Scorching Burst, Thundering Orb instead of Force Orb, Flaming Missile instead of Magic Missile, etc.
Would that break the system though?