what is the balance DC to jump from stalagmite to stalagmite

Shoe

Explorer
Throwing together a LVL 3-5ish dungeon with 3.5 D&D rules and I made a room that has no floor, but a bunch of really tall Stalagmite-like pillars that jut up from the ground far below. In the center of the room is a chest on a much larger platform. What skill checks/DC's would seem the most relevant/fair to get the player(s) (Probably just the rogue as this room is designed to create a cool feat for the roguish character to perform) to get there. Is that too difficult a feat for a level 3-5 rogue or ranger? Not sure of the party composition yet. Check out the "King of Omashu" episode of Avatar the last airbender for a similar scenario.
 

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