Yep, I remember your list. None of those are what a high level fighter should be IMO. A couple are close, but most are "mysticy" versions I have no interest in, personally. Even the ones that are close, are generally over the top. But, that is because I don't like demigod or superhero games for D&D. If I wanted such things, I would put them in levels 21-30.
The thing is, most people seem to be in agreement that DnD characters are "supernatural" by level 11 or 12
I'm basing this off of the halfing and gnome discussions, but everyone seemed to say they were fine with the strength 20 halfling by that level.
So, saying that the "mystical" fighters shouldn't come online until after level 20, seems to be against the general feel that everything is more magical by level 11