Tuerny wrote:
So what sort of campaign world do you play/run? Is it typical middle-ages European fantasy or something different?
Tell us about it
You did ask.
I am currently running a campaign set in the early Classical Period of my fantasy setting
Gehennum. You can read more about it on the
Gehennum website.
But the brief story is this. Gehennum is a tropical archipelago with an economy based on the fantastic productivity of tropical wet rice agriculture. The wildlife is basically South-east Asian, and the people are of a quasi-Malay racial type. The non-human races are
divers (who can breathe water as well as air),
flyers (who have wings and can fly),
leshy (immortal supermen), giants, and
sprites (miniature people).
Society is based in part on mediaeval Java, in part on ancient Greece, and in part on Eighteenth-Century England: but all modified by the consequences of a complete absence of any riding animals cheaper than an elephant. Technology is generally equivalent to classical stuff (think Roman civil engineering, Hero of Alexandria, Archimedes), but with better metallurgy (equivalent to early mediaeval India), optics (Renaissance), and clocks & locks (post-Galileo).
Monsters and foreigners are rare curiosities: most conflict takes place between people, within society, and subject to the law. This makes for a much more romantical and swashbuckling style of adventures than the open warfare that is common in D&D worlds. In the Classical Period Gehennum has a political situation based on France under Louis XIII, Restoration England, and Regency Britain.
Gehennum also sports an Archaic Period that is more like Homeric Greece, with more warfare and monsters than you get in the Classical Period; and a Decadent Period that is more like mediaeval Japan.
I designed Gehennum around Christmas 1987, ran the first campaign in academic year 1988, and have been tinkering with it (and accumulating material) ever since.
Regards,
Agback