Pseudohobbit
Villager
I really enjoyed the FFG Star Wars dice system, but since it’ll probably never reach its former glory under Edge, I’d like an official Savage Wars version.
Fair enough. What exactly are these other games not doing that you want?
Have they even been producing new material for the RPG?I really enjoyed the FFG Star Wars dice system, but since it’ll probably never reach its former glory under Edge, I’d like an official Savage Wars version.
I really just miss Damage Reduction.Its a long list, and would pretty much turn into my general critique of games in the D&D-sphere. Just as a starter, I think AC and baking armor penetration into skill makes less and less sense once you get away from fantasy (I don't think its even a great model for fantasy, but I think the all-or-nothing nature of it makes no sense with more modern armors--or even worse with settings where armor is rare and of minor impact).
I really just miss Damage Reduction.
I'm sure you're right; there are hundreds (thousands?) of comic book characters out there ranging from bumbling henchmen to Literally A God. All I can say is that 5E write-up was over 4000 words long, and that's about as complex of a character as I'm ever willing to play.I do have to point out that for all his conceptual quirkiness, Gambit is not actually as typically depicted a complex character; he' throws explosive objects (and can blow things up he touches), and has enhanced agility. It doesn't surprise me that he can be done.
Except for throwing explosives and blowing up things he touches, you mean? I'm not gonna argue the power levels of different superheroes, I got all of that out of my system years ago. But your point stands: 5E isn't going to work for every superhero concept.He's also not particularly high powered.
I'm sure you're right; there are hundreds (thousands?) of comic book characters out there ranging from bumbling henchmen to Literally A God. All I can say is that 5E write-up was over 4000 words long, and that's about as complex of a character as I'm ever willing to play.
Except for throwing explosives and blowing up things he touches, you mean? I'm not gonna argue the power levels of different superheroes, I got all of that out of my system years ago. But your point stands: 5E isn't going to work for every superhero concept.
Well, if you are not going to have methods for transmitting stakes, consequences etc between characters who are not geographically proximate, then separating the characters will make things harder.Well, arguably that gets back to whether those transmission media are acceptable in the first place. Or, see my comment up thread about the pass a lot of narrative focused games get on issues with superhero games that more representative games just can't use.
Being able to approximate a superhero in 5E is not really the point of the original argument though. The claim was that one couldn't build a class and level based superhero game on the 5E chassis that wasn't a "design failure" as a superhero game. Even more, the claim was that any superhero game was a design failure unless it could do any kind or scale of supers. Unless of course it gets an arbitrary pass for being narrative or focused.That's more an artifact of making it work with 5e though. With a system designed to actually handle supers it could be done significantly more simply.