While it's probably been discussed upthread, @overgeeked , have you checked out Icons: Assembled? I really like it as it plays fast but has some granularity. I can convert old MSHRPG stat blocks to it with minimal fuss.
So … you are disagreeing with the number of story points the doctor starts with? Um, I think there’s a pretty easy fix to that. In fact, as I said in my original post, you can balance the game easily by choosing this exact number.Yes, and it absolutely does not work in that game. The Doctor still runs around outshining all other PCs constantly. Because C7 forgot to include anything like a cap or limit on story points. So yes, the Doctor starts with fewer story points, but, importantly...the Doctor can earn story points at exactly the same rate or faster than the other characters. So it looks like it works on paper but it doesn't actually work in play.
For example, the 12th Doctor starts the game with 8 story points while all the companions start the game with 12 story points.
Yeah. I'm just being a nerd about it: Superman has no real limit to his strength, but DCA/M&M 3e has him maxing out around 400K tons. Not even close. Same with the Hulk (no strength limit). There's really no way to put "unlimited" into a workable play experience that doesn't end up breaking everything. I've tried to create Superman with GURPS and I spent nearly 3K on his strength alone before finally putting the book away.Funny, but all of the ones I've played except MSHAG have workable playable stats for cosmic level Supers.
MSH/RMSH/AMSH, Marvel Heroic, Marvel Super Heroes Adventure Game, DC Heroes, Champions, Champions New Millenium, V&V, and Sentinel Comics. (I have, but haven't used, GURPS: Supers)
The thing is, in almost all of them, it's not a random gen starting PC level. (It is "rating them from the books" buildable in all.)
Both GURPS and Hero have the ability to build and run demi-gods as PCs... as evidenced by Hero/RM Mythic Greece, and by GURPS Lensmen. Insane point levels.
V&V is quite random, but I saw a PC that felt Supes level.
MSH/RMSH/AMSH — Only buildable by the rating an existing character method.
MSHAG: no. Not meaningfully.
DCH: clearly, it includes Supes himself.
MHRP: it pushes the scale just a bit, but so does Galactus.
Champions and CNM: Doable, not even too high a point total; credible at 500 points; non-optimized, around 1000. Every power ever used? maybe 2000. Full on Greek Gods are 3000-5000.
You'd think, but City of Heroes/Villains decided that no one in their superhero game would have secret identities and would spend all their time working on crafting. And we've certainly seen superhero movies where it seems very much like those in charge were not just confused about superhero tropes, but may have actually hated superhero comics.
No, I’m disagreeing with the idea that story points are in any way a means to balance these characters. Even starting the Doctor with zero and the companion 12 the Doctor wildly outshines everyone else. Even removing story points from the Doctor entirely, start at zero and never earns any, the Doctor still outshines everyone else.So … you are disagreeing with the number of story points the doctor starts with?
It’s a great game. Doesn’t get the love it deserves.While it's probably been discussed upthread, @overgeeked , have you checked out Icons: Assembled? I really like it as it plays fast but has some granularity. I can convert old MSHRPG stat blocks to it with minimal fuss.
Yeah, definitely a failure of the imagination on their part. If they wanted to have people out there doing things, with the goal of improving their bases, it should have been an alternate XP bar or skill tree or something.CoH suffered from the fact the people producing it, amazing a job as they did in some ways, were still utterly stuck in the traditional MMO expectations. It was obvious when I was involved in the abortive attempt to make a CoH TTRPG, when you looked at the "we don't have treasure and magic items, really" from the game.
Anyone who thinks Hero is a physics engine has a very bizarre idea of physics. A simple examination of the damage to lift ratio of Strength shows that.
Now, if you want to say you want narrative expression rather than representative expression, that's fine, but let's drop the "physics engine" nonsense in reference to Hero, shall we? I can point at at least two supers games that function somewhat like a physics engine, but Hero isn't one of them; neither is M&M or a number of other representative supers games. They're representing the way powers and such tend to work in supers settings rather than the dramatic tropes primarily (though they also have some degree of representation for that too), but the way those powers work is very much also a genre trope; its got nothing to do with "physics" in any meaningful way. In fact it usually produces results that the occupants of the worlds involved don't realize or acknowledge is true.
Yeah, definitely a failure of the imagination on their part. If they wanted to have people out there doing things, with the goal of improving their bases, it should have been an alternate XP bar or skill tree or something.
Still, mixing it up with crowds of goons was fantastic and always felt comics-accurate.
Hero came out of an era of simulationist game design and, yea, it's a physics engine, trying to simulate a version of the real world. Wargamers created these early supers game and the entire supers genre in the hobby has been hobbled by this thinking.
There's a number of newer supers games that actually feel like comic books and I appreciate them. But I'd love to see more mainstream games created with those ideas.
Hero with it's 3 hour fights trying to simulate physics never, ever felt like a comic book.