What makes a successful superhero game?

It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that. It is extremely ‘gamist’ in my opinion.
 

log in or register to remove this ad

It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that. It is extremely ‘gamist’ in my opinion.

That, of course, it absolutely is. But in the context of trying to represent the way things work in the extent superhero comics of the time of its initial design (and I don't think they've changed that radically over time). What it doesn't do is consider the expression of characters abilities and traits unimportant outside of the story functions they serve, and that's a matter of taste, but I think when viewing the media its based on, to act like those aren't presented as interesting in and of themselves is unfounded and sometimes in this discussion treated as a given in ways I don't think is justified.

As I referenced in my first post in this thread, Masks is a legitimate handling of certain interests in the superhero sphere, but so is Champions, and there's a range of other positions in between that can be properly serving various compromise views in that.

(I do think there are some games that are not representing superheroes per se, but what I always think of as the "people with powers" genre, which I think is a slightly different beast, but its one of those distinctions that can be subtle and subjective).
 

I also should note that the question of detail and complexity can muddy this discussion; Champions is extremely detailed and definitely on the heavy crunch side, and that's probably one of the reasons its less popular these days. But Mutants and Masterminds, while significantly less detailed and crunchy, is not different in philosophy of design, and is still fairly popular. So one can't draw too much significance in Champions slow fade from view in terms of what people want on the divide there.
 



Remove ads

Top