What makes setting lore "actually matter" to the players?


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...and a lot of them explore/expand into new areas over time.

Sure. But new people are coming in all the time and older players leaving, so assuming token play is attractive to newer players, you're always going to see plenty of it.

In addition, people who expand don't necessarily do so into ways that care intrinsically about setting. Some end up going heavily down what's sometimes called the "theater kid" dynamic, and they're very focused on whatever concept they've come up with, and where its operating is distinctly secondary. Others run up the power-gaming line, and they often only care about setting to the degree that supports or impedes that.

And of course some people just coast along with a casual approach for decades.
 



I don't know why it should be depressing that some people are very casual with the hobby; there are plenty that are with any other hobby, why should this be different?
The more people like that, the more likely the hobby will turn that way in general. And I don't want that.
 

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