For Dragonlance, mechanically? That's not far off it. I really think people are overthinking of it. Most of the changes are flavour.
I bet you are a bigger fan than me of DL, which I mainly know from the goldbox games and by reading the books and the setting materials.
Still what I absolutely loved back then was the Dragonstrike computer game a real drago nflight simulator with Lance and breath weapon.
DL is much easier to convert to 5e than DS - still you got to resolve e.g. these three topics and I have not found an optimum solution for me, maybe because I do not intend to run it for my group I nthe nearer future:
Moon magic - can be resolved with advantage and disadvantage for the spellsaves and attacks eventually
Dragonlances - Those are hard, they were superweapons back then you could oneshot a dragon with one of these, this has to be calculated using 5e dragon stats and estimating some real combat situations and thinking about the consequences for the game (XP etc.)
Kinght orders - either you refluff them Crown = fighter Sword = cleric rose = paladin, but how do you depict a change of the order then? I got no good ideas on that one yet.
Rules for flying mounted combat would also be handy
So it got much less issues than DS but still-