What RPG books/manuals do you really regret buying?

Werewolf by White Wolf, the ONLY gaming book I ever got rid of...

Castles & Crusades...just not what I was looking for, a total disappointment.

Morningstar, and I got it for $10...
 

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Regrets...

Hero Builder's Guidebook

d20 was new, hot, and like most people I wanted everything d20. You would have thought I learned a leason from Magic. Nope.

When people ask me, I tell them the best use for this book is to cut out the last page with the names and put it in your notebook for emergencies.

Dungeonworld

Xmas bonus + bored in FLGS + rumors of this book being pulled for legal trouble = Bad purchase

Have never used it. There are some things worth canabalizing but the reality is I have several book shelves full of better material to get to first.

Live. Learn. Will probably do it again anyway. :p :uhoh:
 

Sounds like some of you have really made some iffy choices. But, just to clarify, would the revised version of Creature Collection be worth a bit under the £5 (including P+P) which I paid? ;)
 
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DaveMage said:
It's not so much that I regret buying any book, but rather I regret having paid full price for many of them, such as the early Fast Forward books. They are of such a poor production value, and the Encyclopedias of Demons and Devils are so bad with regard to the rules that I'm embarassed to have paid full price. (Now, I wouldn't mind buying them today, when you can get them for 80% off...)

That's a great view.

I have a number of poor quality books that don't actually bother me just because I waited and got a deal on them.

All hail ENWorld reviews!
 


Book of Vile Darkness. I expected a book about evil, with all its warnings about "mature content," to touch on, well, adult themes. How to make a villian really stand out as someone for the party to hate for years to come. How to incorporate slavery and assorted other themes into a campaign. The vast majority of the book seemed to focus on evil as blood and gore (especially gore), that the best way to demonstrate something is evil is to make it a gross-out, like the book's trying to be Fear Factor for D&D...very disappointing and almost entirely useless.
 

CC I and II- the only monsters I like out of them are the mere lurker, Legion of One and swamp tyrant.

GURPS Goblins- the description on the back made me think of a modern day game with "aliens" among us encouraging human social decay. Boy was I wrong.

GURPS High Tech- I wanted technology, not guns and bombs.

Sorcery and Steam- the only part I like was the intro (which is in Cityworks). The technology section sucks.

Cityworks- I was hoping for a lot more on fantasy cities.

Several short pdfs from Top Fashion on books. I was expecting a little more than titles and a sentance of the contents.

GURPS Atlantis- None of the given settings were what I was hoping for.

TOH 1 and 2- I had the first one for several months, but it just didn't inspire me like other monster books. The second I owned for a day or two.

Necropolis- wanted more setting. Fortunately I got GURPS Egypt and Haminaptera (however the hell it is spelled).

The Hunt:Rise of Evil- I like the supplements, but the world is just blah.

The Deep- read the reviews here to see why.

BoVD- AEG's Evil has a much better essay on the nature of evil.

Monster's Handbook- I bought this during the 5 bucks sale and now Beast Builder is so much better.

XXVc game- it is not Buck Rodgers, as much as they tried to make it.

As much as I love Alternity (it is by far my favorite system), I have to add a few from it:

Dataware- it just sucks. I wanted it for the robot rules and they are so skimpy.

The Lighthouse- I don't think I will ever use it for any setting. Like Dataware, it is under developed.

The Killing Jar- Great start that quickly desends into a meh advanture. Much too Cthulhuistic at the end for my tastes.
 

Creature Collection 1 wasn't the best book. I've never used it. Mother of All Encounter Tables i found to be UTTERLY boring. I think i had a different idea in my head of what it would be like. Dieties & Demigods. The art is fantastic, as per most WotC books. As for stats: i don't need nor want skill and feats for my Gods. They have them all at rank +100. Same for the Epic Level Handbook. Never used it and shouldn't have bought it.
 

There's only been 1 D20 book that I've bought that I thought was a complete waste: Dragonlords of Melnibone. Even in the early days of D20, with my understanding of the rules not quite what it is now, I could tell this was completely fouled up. I sold it a week after I bought it.

Kane
 

DaveMage said:
It's not so much that I regret buying any book, but rather I regret having paid full price for many of them

yeahthat.gif
 

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