BiggusGeekus said:
Then there's the issue of balance. 1e had no concerns about balance.
Well, it's left in the hands of the DM, and not institutionalized. A 1e DM who continually throws Ogres at a first level party, resulting in TPKs, is likely to end up running solo adventures out of the back of the DMG before too long.
I keep seeing the terms unbalanced, ad-hoc, and arbitrary applied to 1e. While there is some truth to that, you will find Gygax himself stressing balance and enjoying the experience above all else in the game. Remarks like that are prominent in the beginning of the DMG, and sprinkled throughout. I think he simply never presumed to know what your personal game would look like, and therefore offered no magic formula for what encounter was appropriate for a particular party.
You can also find ad-hoc and arbitrary rulings in 3e. Ever adjust a DC on the fly? Ever DM a party not comprised of the pre-fab 4, which knocks the CR system off kilter? Ever thumbnail sketch a character and assign skill points on the fly? If you've made adjustments to monsters, altered a save DC, or run a non-"standard" party, you **have** to make ad-hoc and arbitrary rulings. I mean, is guessing and saying that you think some Bugbear Rogue has 7 ranks in move silently in 3e any more arbitrary than say, deciding you want a Bugbear Thief, and decide he should have the skills of a 4th level Thief in 1e?
In the end, in every edition of D&D, game balance comes down to the DM, and the relationship between DM and player. The players need to trust the DM to provide a challenging adventure, neither over nor underwhelming. Sure, the CR/EL system helps, especially for newly minted DMs, and while the formulamatic approach appeals to the engineer in me, balance is simply not a matter of "plug and chug".
Following your programming example, 1e AD&D is like Pre-ANSI K&R C. It's a long rope, and you have a large degree of freedom. You can swing on it, or hang yourself with it. 3e is similar, except the rope length, diameter, and composition of the fibers is defined.
Now, as to the topic, I dunno. Ask Clark Peterson or Goodman. To me, the way I ran 3e, it still felt like D&D to me. Lets see:
Swords? Check.
Magic? Check.
Dragons? Check.
Adventure? Check.
Travelling to exotic locales, meeting bizarre and interesting creatures, then killing them and taking their stuff? Check. Check. Check.
Using cleverness and the abilities of my char to do things I cannot do in real life? Check.
Having a good time with friends? Check.
Up until the end of last year, I played and DMed both OD&D/1e and 3e. Guess what, when I think back to the adventures of last year, it ain't the freaking system I remember. It's the joy of gaming.
EDIT: oops. p-cat beat me to the post. sorry to flog a dead horse.