What type of game do you hate?

Oni

First Post
I personally dispise playing in games where you are always on the run from something, especially if it is through no fault of your own. Almost every D&D game I've joined under a variety of DMs has done this. Doesn't anyone run games where the PC's have time to stop and do their own thing for a while, like item creation and the like, where adventures don't occur back to back go, go, go, where the PC's actually grow older only having one or two adventures in a year of game time. "On the Run" is a style of game that I've had my fill of and grow tired of very quickly, what is a style of game that you really dislike?
 

log in or register to remove this ad



Games with no thought. I don't mind having no time it there is a good reason. I don't mind dungeoncrawls if there is a good story behind it.
 

Crothian said:
Games with no thought. I don't mind having no time it there is a good reason. I don't mind dungeoncrawls if there is a good story behind it.

In my experience, dungeoncrawls rarely do. I don't mind an occasional foray into a dungeon-like atmosphere, but I hate using that as an excuse for a story.
 

Railroading games where the DM basically neuters players of their chance to do anything pro-active. Its even worse if its combined with a hack-n-slash fest/dungeoncrawl.
 

Joshua Dyal said:


In my experience, dungeoncrawls rarely do. I don't mind an occasional foray into a dungeon-like atmosphere, but I hate using that as an excuse for a story.

I've played in some dungeon crawls that were a lot of fun becasue the PC had a purpose for doing it beside to kill things and loot. You can't use them as an excuse for the story, you only use them when the story requires it.
 

Crothian said:


I've played in some dungeon crawls that were a lot of fun becasue the PC had a purpose for doing it beside to kill things and loot. You can't use them as an excuse for the story, you only use them when the story requires it.

Exactly. Then again, how many games are like that? None really that I've ever played in. One story hour that I know of -- the old (cntxt) story hour about the Temple of Elemental Evil that was played in 2e right as 3e was gearing up to be released. Is that story hour archived, by the way? Now that]s probably the one example I can think of where a pure dungeon-crawl was done right.
 

Joshua Dyal said:


Exactly. Then again, how many games are like that? None really that I've ever played in. One story hour that I know of -- the old (cntxt) story hour about the Temple of Elemental Evil that was played in 2e right as 3e was gearing up to be released. Is that story hour archived, by the way? Now that]s probably the one example I can think of where a pure dungeon-crawl was done right.

Your right, few people do that. And the few that do, won't do it every week. you can't keep doing the same thing everyweek, you need a little variety.
 

I hate "deep immersion storytelling"! Although I enjoy role-playing and getting into character, I've played in one too many games where there is no action. I enjoy good role-playing and good stories, but I've played in games where an entire session (3-4 hours) is spent talking. In one game that I played in, the party was sent to take out a maurading orc band. Playing a battle hungry ranger (who hated orcs) I was gearing up for an epic fight. To my dismay, the entire 4 and a half hour session was spent trying to decide the best plan of attack against the orcs (and if possible how to take care of the problem without resorting to combat) Given the party's level and other factors, the players knew that they could take out the orcs without much trouble. But, "their characters didn't know", so we spent the entire session in character trying to figure out how to take care of the orc tribe.

I also hate extremely weak/gritty games. I enjoy playing larger than life characters, not some average joe trying to make a living in a cruel world. I played in one such game, and it had an extremely high mortality rate. (And characters who survived combat were often permantly incapacitated since the DM was playing with specific injuries and didn't have magical healing in his world) I played for two sessions, and had my character killed by one hit in the second session. (Sorry, the guard stabs you in the neck, killing you. Roll up a new character.) Needless to say, I didn't bother to come back.
 

Remove ads

Top