Melan
Explorer
Qualidar wrote:
As someone born a year after the 1st edition DMG was published, I believe I can safely say that no nostalgia is involved on my part. In fact, going by the nostalgia argument, I should be nostalgic for 2nd edition’s art, which I am clearly not (and I didn’t like itt hat much „back then”, either - preferred artwork from Fighting Fantasy, fantasy and SF pulps, and so on). Old art, like new art, should be judged on its own merits. It is impossible to discount nostalgia, and it it may naturally colour someone’s judgement... But claiming that it is „only because of nostalgia and rose coloured glasses” is a cheap debating tactic, and frankly, very insulting - especially since it discounts the possibility that it can be good. Strictly speaking, we could even say it is a sort of ad hominem attack, because you are arguing against the person, not the point being made.
I say that the „look of old D&D” is not just „cheap production values”, but something with its own aesthetics. You can see the things it was inspired by on pulp fiction magazines, comic books (making the accusation that 3e D&D looks comic bookish rather... comical), and things like the Ballantine Adult Fantasy series. Clearly, it is not the face of today’s fantasy art, as today’s fantasy art has generally rejected its pulp heritage and seeks visual inspiration elsewhere. There is a „look” that seems to have vanished, and been replaced with more „realistic”, but also more mundane art.
Last but not least, I like new examples of art done in the „old” style just as well as classical pieces. Erol Otus is still producing fascinating and weirdly imaginative pieces, and there are many new artists who „get” that vibe, often using today’s tools. John Massé (who did some of Necromancer Games’ older covers) and Stefan Poag (whose B&W and colour art is featutred in the Dungeon Crawl Classics line, as well as OSRIC products like Pod-Caverns of the Sinister Shroom) are just two examples. In fact, with good art direction, I maintain that Wayne Reynolds could be capable of it.
Well, I'm a graphic designer / art director, and I admit that you've sold me on the fact that the 3rd edition art is conveying a message, and I can see where you are coming from with what that message conveys. But all of that is superfluous to the actual original question: what gives 1e art the "sense of wonder". The actual merits or lack thereof of 3e, 2e, silver age comic books or art deco are just a distraction from that question.
I would maintain that the answers were in the first 2 pages of this thread: It's nostalgia, and favorable associations with certain magical times in our lives. I also buy the brain chemistry issue I brought up originally. The real test would be to remove our feelings from the judging. I bet if we took all the 1e art down to the local bingo parlor tomorrow and asked around, most of those polled would find a distinct lack of "magic".
As someone born a year after the 1st edition DMG was published, I believe I can safely say that no nostalgia is involved on my part. In fact, going by the nostalgia argument, I should be nostalgic for 2nd edition’s art, which I am clearly not (and I didn’t like itt hat much „back then”, either - preferred artwork from Fighting Fantasy, fantasy and SF pulps, and so on). Old art, like new art, should be judged on its own merits. It is impossible to discount nostalgia, and it it may naturally colour someone’s judgement... But claiming that it is „only because of nostalgia and rose coloured glasses” is a cheap debating tactic, and frankly, very insulting - especially since it discounts the possibility that it can be good. Strictly speaking, we could even say it is a sort of ad hominem attack, because you are arguing against the person, not the point being made.
I say that the „look of old D&D” is not just „cheap production values”, but something with its own aesthetics. You can see the things it was inspired by on pulp fiction magazines, comic books (making the accusation that 3e D&D looks comic bookish rather... comical), and things like the Ballantine Adult Fantasy series. Clearly, it is not the face of today’s fantasy art, as today’s fantasy art has generally rejected its pulp heritage and seeks visual inspiration elsewhere. There is a „look” that seems to have vanished, and been replaced with more „realistic”, but also more mundane art.
Last but not least, I like new examples of art done in the „old” style just as well as classical pieces. Erol Otus is still producing fascinating and weirdly imaginative pieces, and there are many new artists who „get” that vibe, often using today’s tools. John Massé (who did some of Necromancer Games’ older covers) and Stefan Poag (whose B&W and colour art is featutred in the Dungeon Crawl Classics line, as well as OSRIC products like Pod-Caverns of the Sinister Shroom) are just two examples. In fact, with good art direction, I maintain that Wayne Reynolds could be capable of it.