What was so magical about 1E/OD&D art?

tx7321 said:
Wayne WTF is this from! I flew bye it the first time...but on my second read, when I noticed... about spat my coke all over my work! Pretty f...ing bizzare. Was this guy/gal taken from a gay publication of some sort, or is this legit? Man I hope your wrong about 4E heading in that direction. :confused:

Its from one of the Final Fantasy games I think.
 

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The newest, I believe. I think I just saw that in an ad in Dragon a month or two ago. I think.

I agree, I'm.... let's just say I'm not the target audience for that kind of artwork and leave it at that. :uhoh:
 

tx7321 said:
Wayne WTF is this from! I flew bye it the first time...but on my second read, when I noticed... about spat my coke all over my work! Pretty f...ing bizzare. Was this guy/gal taken from a gay publication of some sort, or is this legit? Man I hope your wrong about 4E heading in that direction. :confused:

Heh. No, it's the main playable character from the latest Final Fantasy game.
 

I think the newer artwork focuses on a single object/subject, while the older art was more likely to be multiple subjects and/or landscape. Just seemed to me to be more variation in the older artwork. It also seems that the colors are more vibrant in 3E - not so much subtlety as there were in old Dragon Mag covers for instance. The older artwork also seems to have more detail - the newer stuff is easier to take in at a glance.

And I don't think the differences are accidental or just nostalgia. I think there is more direction in the art, and more purposeful manipulation and conscious choice. I'd bet someone from WotC or the other companies could add more information to this debate were they so inclined. I'd bet the qualities of 3E art are intentional and go beyond just technical issues. I'd bet the differences were due to cost, marketing strategy, and stuff like that.

Plus I think there's an element of truth to the scary view of what 4E art is going to look like, and that is that the art is going to be influenced by what the artists are learning is the "right" thing to do right now. I think comic books and computer design has had a big effect.
 

Gizmo, I agree, cartoons and computer illustrators are driving the direction of "fantasy" art (at least in FRPGs) not so much in childrens books....yet. That might be due to the long standing relationship childrens book illustrators have with publishing companies...often lasting a professional lifetime. Some of these old birds don't even know how to turn a computer on, and think a mouse is something to trap. Sometimes I envy them. :\

Wayne, do you know who the artist is for that lovely pic?
 
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I think that's a valid point--3e art in general seems to be more "illustrative" rather than portraying a scene. As in, here's an entry for a monster; here's a picture of what it looks like. Here's an entry for a class or race, here's a picture of what they look like, etc.

Then again, a lot of the 1e and BD&D artwork was like that too, so I'm not sure if that's accurate or not.
 

tx7321 said:
Wayne, do you know who the artist is for that lovely pic?

I would think it's more of a pose of the character object than an actual 'picture' in the usual sense. According to various sites his motion capture actor is Kohei Takeda, and character design was done by Akihiko Yoshida. I think they work like an animation studio does, with certain people doing the design of characters a,b and c while another team does f, g, and h.
 

J-Dawg said:
I think it's kinda funny that you post this in the same thread where Raven Crowking is posting theses of how the 3rd+ edition artwork caters to the "special snowflake" crowd.


3.0 PHB only. The 3.0 DMG is quite another matter, as I said previously. And, please note, that there are all kinds of messages in this thread that describe the art as conveying a "feel" or a "sense" of an edition. IMHO, what these people are saying is, in effect, that specific artwork conveys a message that speaks to them. When they say that they do not like the "feel" of other artwork, it is my opinion that they are influenced by what the artwork is conveying.

In some cases, we are looking at specific technical aspects of the art. From a technical standpoint at least, the art of earlier editions was far more varied than the artwork in 3e. Some of the older artwork was extremely good, and other pieces were not. If the piece was technically not so good, but successfully conveyed a message that the viewer liked, the odds were that they liked the piece nonetheless. The piece spoke to them.

Likewise, if a piece is technically fantastic, but you are opposed to the message it is conveying, then you are likely to be less interested in the piece of work.

Obviously, the works that people tend to like best are those which contain both technical expertise (which may or may not be the same as photorealism) and a message that is well conveyed and/or at least compatable with the worldview of the viewer.

Darth Shoju said:
I'm sure that some artists are trying to say something with their work. But sometimes, "an orc is just an orc" as it were.

And I don't think you are all mentioning the same things. On one hand you have claimed 2ed and 3ed art is too realistic and detailed and hurts your immersion, then you claim 3ed isn't realistic enough and doesn't model logical medieval armour and equipment, instead focusing on big-thighed mohawked elves or somesuch. Other posters have decried 2ed art because it was too mundane. You have claimed that 1ed art was more dynamic than later editions, others have claimed 3ed is too dynamic. You stated that no one was claiming an over-arching message to 1ed art, yet that seems to be what RC is claiming.

Sometimes an orc is just an orc.....which is why I suggested that the monster manuals might be a good place to look for comparisons without having wide variations in the messages conveyed by various editions. I would imagine that, regardless of edition, the illustration of a griffon is intended to convey the same monster (although that monster may be conceptualized very differently).

And, yes, I do claim that there are one or several overarching messages in the art of any product that uses multiple art pieces. This is not based upon some form of conspiricy, or evil goblins in the offices of TSR and WotC. It is based upon the simple observations that

(a) Art contains messages.
(b) Multiple pieces of art contain messages that have synergy or disharmony with each other.
(c) Therefore anything that contains multiple pieces of art contains both the messages of the individual pieces or art, and the message derived from the synergy or disharmony of those pieces.​

In my view, it takes no special action to include an overarching message. Indeed, in my view it is impossible not to once you begin the process of selecting pictures and putting them together.

In some cases, the overarching message is the result of what the art director thinks about the project, what he or she thinks fits and is cool. In other words, there is a form of indirect communication with the mind of the person behind the project. I would say that the more amature the project (in an advertising/packaging sense) the more likely this is to be true.

In other cases, the overarching message is the result of intentional design, where the art director has consulted marketing specialists as to what message should be conveyed to maximize sales, and an attempt is made to convey this message or messages. Rather than experiencing a sort of glimpse into the art director's mind, the viewer gets a glimpse as to what message the marketing specialists thought would sell the most product. I would say that the more slick the project (in an advertising/packating sense) the more likely this is to be true.

I would further claim that 1e was, in this sense, amature, and the core 3.0 books were, in this sense, slick. In fact, I would go so far as to say that when I read complaints that the 3.X art is "commercial", that these complaints actually mean that the art is "slick" in the advertising/packaging sense.


RC
 

Wayne WTF is this from! I flew bye it the first time...but on my second read, when I noticed... about spat my coke all over my work! Pretty f...ing bizzare. Was this guy/gal taken from a gay publication of some sort, or is this legit? Man I hope your wrong about 4E heading in that direction.

It's the main character from the newest Final Fantasy. And considering manga-style art has a grand tradition of more typically 'feminine' male form, and that the character is supposed to be, like, 17, and from an hot desert setting, it works okay, I think. :)

And I wouldn't be surprised in the slightest if 4e drew, in part, from this tradition. It's part of the face of modern fantasy, and considering how good FF12 is....;)

'course there's also this guy:

chara_basch.jpg


And this guy:

balthier.jpg


....and the infamous Playboy Bunny Women...:)

Fran.jpg
 

BTW, for those of you interested in who posed for various pictures in 2e....The Spellfire CCG that TSR came out with eventually included some photo cards on which various staff members are depicted in costume. :confused: Comparing those photos to the art might satisfy your curiosity. :p


RC
 

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