D&D 5E What would be your preferred format for the core rules of 5E?

What is your preferred format for the core rules of 5E?

  • The Holy Trinity all the way (PHB, DMG, MM)

    Votes: 61 54.5%
  • Single hardcover (ala Pathfinder)

    Votes: 17 15.2%
  • Box set(s)

    Votes: 10 8.9%
  • All of the above!

    Votes: 12 10.7%
  • Other (explain)

    Votes: 12 10.7%

Why is it outdated? Pathfinder, Doctor Who and Star Wars have all had beginner-targetted box sets in recent years - with notable success.
Doctor Who AITS doesn't have beginner targeted boxed sets, they just sell their core rules in boxed sets at a pretty high price.

And Star Wars Edge of the Empire likely has a boxed set for similar reasons to D&D: the property has a Name and expects people will be curious about the game, so it provides a cheap way of starting to play.

The Pathfinder box is different. It works because Pathfinder is really not set up for new players. The box is much more of a necessity. But, with D&D Next still being written they could avoid that with a simple and new player friendly core rulebook.

If it's a bare-minimum style beginner set like the recent D&D Essentials box set, then I too would have issues with that - as whoever the product is aimed at, it should still be a self-contained 'complete' game (the Essentials box was palpably not complete).

However, a good quality box set still has the advantage to casual or new gamers of looking like a game rather than a textbook.
The problem with Beginner Sets is the two masters.
Master 1: They have to work as a "giftable" product people can give to young relatives to get into interested in the hobby.
Master 2: They have to work as introductory products that can be purchased by people curious about the game.

The problem is Master #2 requires a low price point. So they design cheap little $20-30 buck sets (like the Essentials or the Star Wars box) that have the barest amount of content, often lacking rules for making your own characters or adventures, and only lets you play for a few short hours. All for 1/2 to 1/3 the price of a full rulebook with much, much more content.
It's silly when a "beginner box" is really just a demo of the game.
So treat it like a video game demo and put it online. The point is to hook the curious, and that's much easier if it's free and has enough content. No $20 investment, no risk, and much more open play. D&D spread quickly in the '80s while people played with photocopied rulebooks and the like, which was possible with the small folios. If the starter kit is a printer friendly download that's just as easy.
(If it includes a rules variant replacing most d20 rolls with "2d6" you wouldn't even need to buy dice).

That leaves Master #1 and the idea of giftable product. Well, a book is just as easy to give as a box. And if the gifter is in-the-know they can likely get dice as well.
But it'd be no problem to have a "starter kit" version of the Core Rulebook with some extra stuff added and a tube of dice shrinkwrapped and sticking out the side or the top. Or a secondary accessory that's sold beside the core rulebooks, like the "starter pack" I mentioned earlier.
This is also nicer because instead of giving the gift of a gaming addition and obligation to buy a $50 book, the kid now has the full game. And they have much more content to work through before they need to consider buying an accessory.

Focusing giftage sales on the core rulebook also makes financial sense. The larger the print runs the cheaper the per item cost. And the greater the sales, the high percentage becomes profit. Having one entry level product for everyone helps focus sales and generates more money for WotC, which is in turn good for D&D and the hobby.


This is just one way to increase sales and try and get new players.

If I were in charge of WotC I'd also put some serious focus on youth novels. Not just "young adult" novels like they did with that Reno Salvatore book, because, let's face it, the existing WotC and TSR novels can be read by kids in Jr. High without difficulty. I started the Dragonlance series when I was twelve. Instead, focus on some books for even younger kids. Youth fiction is huge right now, especially with fantasy, and WotC should get in on that.
In addition to novels at younger readers they should have introductory reader products. Books at level 3 or 4. WotC has a crap tonn of art they could reappropriate for that type of book and could tell simple retellings of classic adventures or novels.
Choose Your Own Adventure style books would be a good idea. Like the Steve Jackson and Ian Livingstone Fighting Fantasy series.
If need be, WotC could partner with Scholastic. Get those books into Book Fairs and thus into schools and school libraries. Get kids used to the brand and the idea fantasy where you're in control and the world(s) of D&D.
 

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The starter box I described would include the full Rules Compendium. It would still be the complete game, it would just also come with the dice and such that you described, and probably an adventure or two. It would likely be the starting point for most players, regardless of their experience. And it would likely target the $50 price point.
An alternate packaging of the core rulebook with accessories is a good idea. But I imagine most 5e books are going to start at $50, so pricing the starter box at that would mean aiming for a $30-40 core rulebook, which would likely have to be tiny or cheap.
Unless they really take a hit on the core rulebook and price it so they barely make a profit...
 

I'd really like to see a one book basic rules, along the line of the Rules Cyclopedia. Or some sort of release like the SRD.

I definitely wouldn't buy into a boxed set, at least not one at a realistic price, or three-book set. I'd definitely read an SRD and might buy a single book to assuage my curiosity.

And, hey, if it's good, we can see from there.

That said, I don't claim to speak for what's good for WotC. They can do whatever they want. I'm just speaking from what I want.

Cheers!
Kinak
 

Holy trinity for book folk. A nice PDF bundle discount for me. I stopped buying rules books and am full digital now. I do occasionally buy a setting book for Traveller or Pathfinder.
 


I voted "holy trinity" for traditions' sake, mostly because I don't see a single book as being remotely feasible with as many options as D&D has in the core.

That said, I think the BECMI "graduated" approach has a lot going for it!
 

I predict the holy trinity but i think another format will be better - a combination of the three choices of the poll.

My prefered solution would be a box set for the beginners, a nice big book which is the combination of PH and DMG and another big nice book that would serve as MM.
 

Single hardcover. Fantasy Craft manages to tie together a complete game with more options and class variants than Pathfinder into fewer pages, with at least 10-15 pages of bestiary. Make this the "standard starting point. Have a secondary bestiary to go with it for GMs. For beginners, have an introductory product with fewer options than "core," but still supporting a relatively full gameplay experience. Everything else expands from the assumed "standard core."
 


Doctor Who AITS doesn't have beginner targeted boxed sets, they just sell their core rules in boxed sets at a pretty high price.

And Star Wars Edge of the Empire likely has a boxed set for similar reasons to D&D: the property has a Name and expects people will be curious about the game, so it provides a cheap way of starting to play.

The Pathfinder box is different. It works because Pathfinder is really not set up for new players. The box is much more of a necessity. But, with D&D Next still being written they could avoid that with a simple and new player friendly core rulebook
The Doctor Who game was expressly designed as being a beginner-friendly RPG, and the box set aspect came with that. The "Pathfinder Beginner Box" was not named by chance….your own perceptions are somewhat skewed.

Box sets are visible, accessible and identifiable as games by general public and that's all there is to it.
 

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