Geron Raveneye
Explorer
Can't really see a valid reason to wholesale forbid the Complete Warrior feats, to be honest...the tactical feats look especially interesting. 
Something that no-one else has.airwalkrr said:What Would Persuade You To Play A Fully Classed Fighter?
jasin said:Something that no-one else has.
That's the main problem with the fighter, IMO; the fact that anything he can get, other classes can get too. OK, almost anything; there's Weapon Specialization &c. but that's not enough, not because it's too weak, but because a simple flat bonus isn't really interesting.
I'm curious now: "meant to be", according to whom or what? Old AD&D books perhaps?Geron Raveneye said:Turn the fighter into the prime class for temporal power it was actually meant to be.
Aus_Snow said:I'm curious now: "meant to be", according to whom or what? Old AD&D books perhaps?
I am only strongly (as in, not violently) opposed to the idea, so I'd be very interested to know what the rationale is here.
edit --- Just to clarify that further, I'm not in the least bit opposed to the idea of members of all (or most) classes gaining this kind of influence. It's mainly the bolded "prime" in that quote that I have any kind of objection to.
) of campaign settings portray inherent supernatural powers (opposed to external ones, like magical items) as something rare, and not always trusted by the "normal" person as long as it doesn't come from a safe source, like the gods. From his make-up alone, the fighter is a class that progresses only by training, represented by the bonus feats. It's the kind of class that everybody knows to be firmly rooted in the normal world, so it's also the class that will cause the most trust (or the least concern, whichever way you want to look at it
. . I think.More combat-based feats that are useful and only obtainable at high levels. Iron Heroes has a number of examples, as does Iron Might. There are few in most WOTC products.airwalkrr said:What would persuade you to play a fully classed fighter?