doctorbadwolf
Heretic of The Seventh Circle
Related to the other thread I started, but focused on mechanics. This is a plus thread, but “negative” replies about whether a mechanic would contribute to the “feel” of 5e are welcome. Just don’t be rude about it or talk down to anyone.
I have ideas about the following/here are the goals:
First: I would surmise that we want a fairly simple system, that is broad in scope, but has a definite identity and some assumed cosmology, and similar basic themes to D&D , like heroic fantasy, advancement from novice to epic hero, etc.
Second: We’d want resolution mechanics that focus on determining the outcomes of a specific action declared by the player.
Third: Mundane heroes that aren’t just doing reskinned magic but are making meaningful contributions to the action (with the same range of complexity as magic classes), and magical characters who are harnessing external or internal power to perform miracles, with distinct “powers”, and with different power sources having some degree of (at least implied) delineation, and a progression from simple at will tricks to “summon an Angel” type epic stuff.
Fourth: Classes and levels, and the ability to start out either fairly competent or as a “zero” and gain power over time. (5e does this by making level 1 pretty weak, but level 3 is quite competent and robust)
Five: A focus on diversity and inclusion in worldbuilding and inspirations.
My specific ideas will be in a follow up post.
I have ideas about the following/here are the goals:
First: I would surmise that we want a fairly simple system, that is broad in scope, but has a definite identity and some assumed cosmology, and similar basic themes to D&D , like heroic fantasy, advancement from novice to epic hero, etc.
Second: We’d want resolution mechanics that focus on determining the outcomes of a specific action declared by the player.
Third: Mundane heroes that aren’t just doing reskinned magic but are making meaningful contributions to the action (with the same range of complexity as magic classes), and magical characters who are harnessing external or internal power to perform miracles, with distinct “powers”, and with different power sources having some degree of (at least implied) delineation, and a progression from simple at will tricks to “summon an Angel” type epic stuff.
Fourth: Classes and levels, and the ability to start out either fairly competent or as a “zero” and gain power over time. (5e does this by making level 1 pretty weak, but level 3 is quite competent and robust)
Five: A focus on diversity and inclusion in worldbuilding and inspirations.
My specific ideas will be in a follow up post.