WyzardWhately
First Post
Wormwood said:I've always liked 'XP for gold' as a system, but would it work in a system where you could purchase/make magic items with gold?
I suppose it depends. If you have to blow the money on mechanically useless things to get the XP out of it, then...well, people have the choice of getting magic items or getting XP. That would seem...odd, at best.
If you just have to haul the coins and gems back to the surface to get XP for them, then it makes money a huge motivator - sneaking past a monster and just ganking its treasure becomes a great plan. Hell, PCs might come up with involved schemes attempting to steal a dragon horde without fighting the dragon. I always like it when my players start to get clever.
However, I prefer to make purchasing magic items difficult or impossible, creating them time-consuming (but possible). With that in place, gold as XP doesn't present too much of a problem.