Lanefan
Victoria Rules
To agree with some previous posts:
- Strongholds-temples-guildhouses-etc. as per class
- Illusionists as their own class
- Druids/Nature Clerics as their own class
- Level titles (hard to do for 30 levels worth per class now, so maybe a title every 3 levels?)
- Secondary skills and-or previous professions - some acknowledgement that you had a life before you started adventuring
- Training
- Bouncing lightning bolts and expanding fireballs...in fact a general awareness that magic is DANGEROUS!
And a few things not mentioned yet:
- Resurrection survival % rolls
- Potions, scrolls, and wands that do things an ordinary spell cannot
- Loss of a Con. point instead of a level on revival
- Random hit points at 1st level
- Smaller numbers overall - lower h.p., lower +'s to hit/damage, smaller level range*, etc.
- Random results from Monster Summoning spells - you can't choose what shows up
- Strength-boost items set to a fixed value e.g. Girdle of Giant Strength gives you Str 30 no matter what your Strength was before
- Magic item creation being a very arcane, difficult, and time-consuming task i.e. something PCs wouldn't generally do
- Str-Int-Wis-Dex-Con-Cha in that order
* - yes I know it's too late for this one, but maybe for 5e?
There's a few philosophical things that it'd be nice to bring back but it's probably too late for that; the most immediate of which is the idea that the players have player information and the DM has DM information and never the twain shall meet.
Lanefan
- Strongholds-temples-guildhouses-etc. as per class
- Illusionists as their own class
- Druids/Nature Clerics as their own class
- Level titles (hard to do for 30 levels worth per class now, so maybe a title every 3 levels?)
- Secondary skills and-or previous professions - some acknowledgement that you had a life before you started adventuring
- Training
- Bouncing lightning bolts and expanding fireballs...in fact a general awareness that magic is DANGEROUS!
And a few things not mentioned yet:
- Resurrection survival % rolls
- Potions, scrolls, and wands that do things an ordinary spell cannot
- Loss of a Con. point instead of a level on revival
- Random hit points at 1st level
- Smaller numbers overall - lower h.p., lower +'s to hit/damage, smaller level range*, etc.
- Random results from Monster Summoning spells - you can't choose what shows up
- Strength-boost items set to a fixed value e.g. Girdle of Giant Strength gives you Str 30 no matter what your Strength was before
- Magic item creation being a very arcane, difficult, and time-consuming task i.e. something PCs wouldn't generally do
- Str-Int-Wis-Dex-Con-Cha in that order
* - yes I know it's too late for this one, but maybe for 5e?

There's a few philosophical things that it'd be nice to bring back but it's probably too late for that; the most immediate of which is the idea that the players have player information and the DM has DM information and never the twain shall meet.
Lanefan