What would you like to see brought back from older editions?

Reynard said:
This keeps coming up. I hope someone is listening.

No kidding. CAN YOU HEAR US WOTC?! IF YOU MAKE AN EXPANSION BOOK ABOUT THIS THAT DOESN'T SUCK, I WILL BUY IT! I mean that part about not sucking. None of this Heroes of Battle B.S. Sweet Fancy Moses that book pissed me off.
 

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WyzardWhately said:
No kidding. CAN YOU HEAR US WOTC?! IF YOU MAKE AN EXPANSION BOOK ABOUT THIS THAT DOESN'T SUCK, I WILL BUY IT! I mean that part about not sucking. None of this Heroes of Battle B.S. Sweet Fancy Moses that book pissed me off.
I believe what you're describing is the Stronghold Builder's Guide. It's 3.0.
 



This will probably get lost in the banter, but...

I really would like to see magic spells which are sometimes dangerous to cast. Sometimes I feel like every spell in 3rd edition has been approved by a PC Safety Committee.

Fly is the only spell in the game which turns into another spell when it has been dispelled, and the justification is pretty darn weak. People keep complaining that it's overpowered...well one reason it wasn't overpowered was because it was a bit risky.

I want my lightning bolts to bounce, and my fireballs to explode.

and so on...

I want my reversable spells back, too.
 

heirodule said:
I keep thinking Conan is a Str 20, and then I have trouble imagining the Str 20 Female PC.

Maybe D&D needs BRPs SIZ stat, and make damage a derived stat from SIZ. A 5' tall female STR 20 is not as powerful as a 6'4" Str 20.

Meh... it's fantasy; there's no need to get too stuck on reality.

If you want to imagine super-strong females, check out Jill Mills or Aneta Florczyk.

I myself like to think of The Arduin Grimiore's Shardra the Castrator...
 

I am seconding the requests for a morale system and some quirky spell effects with their own logic and a bit of flexibility. I'm sure it won't happen with the stuff that can be thrown around several times an encounter, but if they have x-per-day powers I'd like them to be neat like that.
 

SpiderMonkey said:
Me? I'd like to see the whole concept of being "landed" again. Buy (or earn) a keep, get some mooks, and maybe even some rules for going and taking other keeps and killing someone else's mooks with my mooks.

Absolutely.

I felt that the omission of this from 3e was one of the few big failings of the system. It was a fundamental concept of D&D, it gave something for PCs to aim for, it engaged them with the campaign world in a way few other methods could and marked the transition to other kinds of interesting adventures rather than just 'dungeon bashing'.

I really, really, REALLY hope that they might bring back something along these lines (even if it is only in terms of some successor feats to Leadership, called 'Landholding' or something similar which remain in the DMs purview)
 

Mouseferatu said:
*shudder*

I'd rather the rules specify that each player must deliberately use their character sheet to give themselves a paper cut at the beginning of each session, thus sanctifying the character for play, than go back to any of these.

Why don't you like Morale values for monsters?

I always thought it was an excellent bit of additional information for the DM; knowing that monster X was fanatic, while monster Y was cowardly was wonderful for helping DM's to play a varied palette of monsters. Without it, the temptation is surely there for all monsters to effectively have fanatic morale.

(Plus it plays better into mass battle situations too... most tabletop ancients wargames rules I've seen are not so much concerned with 'killing' a unit as 'routing' it. Things with better morale are much harder to rout - which would make zombies more fearsome than orcs... which I think they should be. Living dead and all that!)

I can't see a downside to providing Morale value for monsters, and I can see lots of upsides.

Cheers
 

Bouncing lightning bolts strikes me as dumb. Has since I first saw them in Baldur's Gate, and seems to only get more absurd in my mind. Arcing lightning bolts that attempt to earth on metal etc? That I could handle, but not bouncing.

Explosive fireballs with pressure so they fill a volume? While I can appreciate the idea, I can certainly see why it was cut: because calculating what it fills is an extra process that with some dungeon designs is just going to be a right royal pain in the lower back/upper thigh.
 

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