Kid Charlemagne
I am the Very Model of a Modern Moderator
I'll jump on the Domain/landed rules. I'm hoping that the divisions of the game from 1-10, 11-20, 21-30 will include things like that. On the other hand - it is important to have alternative for those who don't want that; its like the wizard in 3.X who doesn't really want a familiar.
One thing I haven't seen mentioned that I miss from 3.X (mostly) is variable AC's for monsters, and targeting specific areas for certain monsters. By variable AC's I mean things like the Bulette (IIRC) had a soft underbelly, so you could attack that and get a much better chance to hit, at risk of being trampled, whereas the carapace over most of the body made it very tough otherwise. Targeting specific areas doesn't refer to called shots, but to things like targeting a beholders eyestalks (which you could do in previous editions), allowing you to take out the Disintegration eye, at the expense of not doing damage to it's hit points.
One thing I haven't seen mentioned that I miss from 3.X (mostly) is variable AC's for monsters, and targeting specific areas for certain monsters. By variable AC's I mean things like the Bulette (IIRC) had a soft underbelly, so you could attack that and get a much better chance to hit, at risk of being trampled, whereas the carapace over most of the body made it very tough otherwise. Targeting specific areas doesn't refer to called shots, but to things like targeting a beholders eyestalks (which you could do in previous editions), allowing you to take out the Disintegration eye, at the expense of not doing damage to it's hit points.
Last edited: