Mercutio01
First Post
Personally, I like the idea of luck points, honor points, action points, etc. These offset the randomness of crappy rolls, or when the dice just aren't on your side. It also allows for a greater chance for RP situations. Using a luck point, and then telling the GM exactly how the luck manifested.
I think you can have those things without making an entire class based around them. I also like the idea of action points/fate points/luck/determination/hero points/whatever name designers give the concept, but I don't like the idea of an entire D&D class based on the use of such points.
Well, I guess I'll clarify a bit--it's not that the idea bothers me (in fact, it's something I'd like to play, and have done so in systems like Mutants & Masterminds), but that the balancing point would be ridiculously hard to do in a class-based system, and I'm not convinced that it could really be successfully balanced. I think, for D&D, action points as they were introduced and used in Eberron or in 4E (although I'm not sold on milestones) is about as much as I'd want to see in D&DNext.