R
RHGreen
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Rogue
Primary: Dexterity
Secondary: Intelligence or Charisma
Combat Specialties: Light Weapons (Dex Weapons, Rapiers, Daggers, Parrying Dagger, Blackjacks, Blowguns), Stealth Attack, Backstab, Rapid Movement, Crossbows (Sniper), 2 Weapon Fighting (Dex Weapons), Evasion, Escape, Acrobatics, Climbing, Knockouts/Sapping, Poisons, Feints, Distraction.
Out Of Combat (DEX): Pick Pockets, Sleight Of Hand, Climbing, Stealth.
Out Of Combat (INT): Traps, Locksmith, Casing, Following, Blending In (Going Grey).
Out Of Combat (CHA): Bluffing, Information Gathering, Bartering Deals, Sensing Motive, Diplomacy, Disguise.
That's plenty to be getting on with. I would say the Rogue is the easiest out of the classes to flesh out.
The Assassin is just an NPC Rogue with emphasis on one shot kills that players knicked from the DM Guide.
Primary: Dexterity
Secondary: Intelligence or Charisma
Combat Specialties: Light Weapons (Dex Weapons, Rapiers, Daggers, Parrying Dagger, Blackjacks, Blowguns), Stealth Attack, Backstab, Rapid Movement, Crossbows (Sniper), 2 Weapon Fighting (Dex Weapons), Evasion, Escape, Acrobatics, Climbing, Knockouts/Sapping, Poisons, Feints, Distraction.
Out Of Combat (DEX): Pick Pockets, Sleight Of Hand, Climbing, Stealth.
Out Of Combat (INT): Traps, Locksmith, Casing, Following, Blending In (Going Grey).
Out Of Combat (CHA): Bluffing, Information Gathering, Bartering Deals, Sensing Motive, Diplomacy, Disguise.
That's plenty to be getting on with. I would say the Rogue is the easiest out of the classes to flesh out.
The Assassin is just an NPC Rogue with emphasis on one shot kills that players knicked from the DM Guide.