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D&D 5E What's still missing?


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I would like to see a new manual of the plains but mostly due to loving their new artwork :P I would also like to see a supplement for the creation of 2e style kits and more non-weapon(i.e. not combat related) skills/tools.
 

[MENTION=1288]Mouseferatu[/MENTION]
I don''t know if plans have been mentioned, but I want
1. 3e skill points. I know not everyone liked them, but I prefer them as a player and a DM. As a DM I never had issues either. It is easy to implement as a house rule, but an official option would be nice
2. Monster knowledge lore skills. Demon/Devil Lore, Dragon Lore, Fey Lore, Undead Lore (plus a few others). I like the idea of characters gaining knowledge later after encountering the creature type. Can also be a nice DM reward to characters.
3. Rules for substituting other abilities for things like Expertise and Bard's Jack of All trades
4. Rules for tailoring clerics to be more like 2e specialty priests, 3e cloistered cleric, and your own Priests of the Celestial Spheres. This means alternatives to the cleric class abilities: Destroy Undead and Turn Undead. I also want an alternative to the Divine Intervention mechanic or an alternate method based on d20 roll vs. DC
5. Rules for tailoring Circle of Land Druids even more to their land as was done with 2e Druids by Roger E Moore. This would require the Land to have more influence at first level
6. Metamagic focused Sorcerers rather than based upon Wild Magic or Bloodlines.
7. Alternatives to hit point thresholds for spells

Edit: 8. Doing away with simple and Martial Weapons proficiencies. I want Weapon Groups (2e Complete Fighter's Handbook, 2e Combat and Tactics, 3e Unearthed Arcana) includinga Barbarian (Culture) weapons similar to 1e in which the Barbarian was proficient with spear, knife, hand axe, and a few cultural weapons.
 
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I would like to see a new manual of the plains but mostly due to loving their new artwork :P I would also like to see a supplement for the creation of 2e style kits and more non-weapon(i.e. not combat related) skills/tools.

I agree with this.

I'd also like to see expanded advice for playing around with genre and narrative structures. I think something like Mouseguard's (or Torchbearer's) DM and Player turns system seems like it would be an interesting thing to experiment with in 5e.
 

Tell that to my 13th-level wizard as he tries to figure out how to pay for spell components with price tags 1K and up. Maybe the fighter can tool along merrily without a penny to his name; spellcasters are another matter. (And even the fighter has to shell out for armor. Full plate is far beyond the reach of a starting PC.)

I have it on very good authority that guidelines for equipment for characters starting above 1st level are indeed present. :)

Well there you have it then, problem presumably solved.

(As an aside, I don't think a fighter EVER needs full plate armor, really, but I get that some people want to get it ASAP. Of course, I also don't really care at all about material components, so that pretty much explains why I haven't noticed the issues Dausuul has had with it.)
 


The biggest thing missing for me is rules for playing certain humanoids as PC races (orcs, goblinoids, lizard folk). Even if they're not used for players, they're a good tool for building unique NPCs, and generally for showing how the MM interacts with the PHB.
 

The biggest thing missing for me is rules for playing certain humanoids as PC races (orcs, goblinoids, lizard folk). Even if they're not used for players, they're a good tool for building unique NPCs, and generally for showing how the MM interacts with the PHB.

The above should be on my list as well. I would include goblins, kobolds, lizard men and/or orcs in a given campaign I am creating before ever allowing dragonborn or PC tieflings.
 

Let's see... the must-have content

Classes
Psion

Class Subclasses
Two-weapon barbarian
Enchantment bard
Elemental domain clerics (fire, earth, water)
Animal companion druid
Season-based druid
Caver druid
Blighter druid
Mounted fighter
Weapon-using monk
Fighting school monk (tiger style, crane style, etc)
Oath of Freedom paladin (devoted to chaos/free will)
Urban ranger
Aberration stalker ranger
Investigator rogue
Elemental sorcerer
Fey sorcerer
Primordial warlock

Campaign Setting Content
Artificer
Spell scars
dragonmarks
defiling
kalashtar
shifter
draconian
changeling
genasi

Monsters
This thread: http://www.enworld.org/forum/showthread.php?385588-My-MMII-Wishlist

DMG Rules
Harder to know without seeing the DMG...
 

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