Hussar said:
However, while it is true you can play effective characters with lower points, it doesn't really change the fact that if your character is a 21 point PC and everyone else is 40 points, you're pretty much dead weight. So long as the stats between characters are roughly equal, things work, although the DM might have to do some extra legwork beefing up encounters.
My current campaign is direct evidence to the contrary of this. As I mentioned, the dwarf fighter has effectively a 21 point buy and he dominates the campaign in the face of three other characters with an average of about 32 points. He is the leader of the group. He directs them in combat. He deals out the most damage. He has the best AC. He has the most hit points. Part of this is because he is a fighter, the rest of this is because the player plays the game well. We have one guy who is relatively new to the hobby, having only played 3e, but the other two are veterans who are very good at the game. However, the fighter is the crux of the group. Without him, any combat situation falls apart. Would he be better if he had higher ability scores? Obviously. But the player did not NEED high ability scores to bring an effective character to the campaign, nor did he NEED high ability scores to play the concept he wanted. The dwarf fighter is anything but dead weight.
Now I suppose part of this has to do with the fact that we have a four character party. If we had, say, eight, then each character would be a less vital part of the group. But that has a lot more to do with the logistics of large parties than it does with any individualy character. It is one of the reasons I prefer to run small groups over large ones. Much as I hate turning players away from my campaign, I know that the larger my campaign gets, the greater the chance there is for one character to feel marginalized by the rest of the group. When there are four characters with four specialities, you tend to rely on the fighter with 21 points because he is the only one who specializes in fighting. In that respect, point buy might be a superior method for a larger group, but I don't think it solves the problem entirely, if at all. In such an environment there is still only one DM whose attention is now divided more thinly than ever. The min/maxers are the ones who will contribute the most to the group, along with those who do not share roles with others.
As a case in point, I once joined a Planescape campaign at 15th level. There were seven players in all, among them a rogue type, several warriors, and a couple priests. There were no mages so I opted to play a wizard/loremaster. I was unable to get much response from the DM in time for the first session so I created my character with an elite array, thinking it the fairest way. I arrived to find that the rest of the characters had been created with a 32 point buy. But I went ahead and played with my elite array, and as it turned out, my contribution to the group was huge. Why? I filled a niche that nobody else filled and could do things that nobody else could do. Only the pixie rogue had been capable of invisibility before, but I showed up with invisibility sphere and they Oooed and Aahed. They had no way to enter a heavily fortified keep, but I used passwall to great effect. Again, wonderment from the other players. The list goes on but the point was I filled a niche that hadn't been filled, and all while playing a "deadweight" character. :\
Now suppose you want to play a ranger. You have been planning this character concept since the beginning of proverbial time. When you join in the campaign the DM informs you the party includes a barbarian, a fighter, a ranger, and a druid. If you are rolling your ability scores, I guess you had better hope you roll high, because otherwise you will be marginalized. But if you insist on playing a ranger, is that really anyone's fault but your own? You are the one joining a group with many weaknesses and insisting on playing a class that reinforces their strengths and ignores those weaknesses. If you really wanted to contribute to that group, you should have chosen to play a bard, a cleric, or a wizard. Those things would have been a welcome and helpful addition. But the ranger is pretty redundant in a party that probably includes enough wilderness skill and fighting ability to choke a camel. And here is the clincher, even if everyone gets a 25 point buy, if your ranger is not as optimized as the other ranger, your character will still get marginalized. He would be the appendix, the unnecessary organ in an adventuring party.
So here is the bottom line, as I see it. If a player chooses to play a character concept that is redundant to the rest of the group, he is not going to be as valuable as he would if he choose a character concept that is novel to the group. Point buy merely ensures that the power-gamer who knows how to allocate his points optimally will outshine the sub-optimal player. A player with a novel character concept will be a valuable member of any party, regardless of whether he has a point buy that theoretically "balances" him with the other players or whether he has randomly generated ability scores.
My conclusion? Neither is superior, which has been my point all along. When I choose to use random ability score generation, that is an expression of a preference, and it does not mean my players are going to be at any more disadvantage than they would be if they were playing with a point buy. A novel character concept is more vital to getting "face time" with a group than "balanced" ability scores.