Man in the Funny Hat
Hero
IME this is more of a player problem than a dice vs. point-buy problem. Good players should be aware of the dangers of high stats in making them prone to hogging the spotlight and seeking to dominate other players and characters. Good players should also be aware that characters that are played and valued solely for their uberstats get boring if they too greatly overshadow play. DM's should be aware that it is every bit as sensible to limit random rolls that are too high as to allow rerolls for those that are too low to be viable. Players that revel in high stats to the point that they become a problem are generally players whose characters will be problematic even if their stats are LOW.wingsandsword said:I don't let players roll, point buy is mandatory in games I run.
I don't do it to protect players from poor rolls, I use it to protect the campaign from overpowered, overlucky rolls, in creating characters so powerful they overshadow the entire campaign, and are by blessing of high ability scores, effectively a level or more higher than the rest of the party.
But that is impossible. Two characters of the same class, race, etc. created using the same point-buy totals can be VASTLY different in power levels, future potential, playability, etc. Heck, two characters that are absolutely identical in everything at the outset can be vastly different in those areas in just a level or two depending on feats chosen, play styles, player attitude, and more. While point-buy makes strides in the direction of greater equity where greater equity is needed beyond what would normally be, it is NOT a guarantee of equity and should not be credited as it so often is as being a cure-all when what it really does is closer to merely masking other problems (generally being player problems IME.)All characters, at creation, should be created equal.
Amusing, though untrue since while point-buy is quite popular on ENworld polls it is probably a good decade or so away from being genuinely in danger of reducing die-rolled stas to "relic" status.Random die-rolling character creation is a relic of a bygone era, when you would also roll to see if your character had psionic talent, roll for 1st level hit points, roll for everything.
Heck that used to be TYPICAL IME. It was also before anyone really knew better. Yet I still look back on those days quite fondly and ultimately do not think it is as outrageous as you make it out to be.(I know some DM's that made PC's roll for everything from family background, social strata, if the character is currently wanted for any crimes, sexual orientation, hair color, eye color, virtually every aspect of the character be randomly determined).
Because creativity is not just found in being able to assemble a character when you have access to everything you want. Sometimes it's more creative if you're assembling a character that is inspired by the limitations that you have to work with.Once the game begins, in combat and such, yes, there is a random element, but I don't see why character creation itself, especially something as fundamental as ability scores, should be so random.
Don't let that stop you from using point-buy if that's really what you prefer, but again it is NOT the be-all end-all that you insist it is. The very fact that people are stating they do NOT prefer it should be enough to make that clear.