Doug McCrae said:
A player who likes randomness can have it within a point buy system - simply roll dice to determine how you spend your attribute points, race, character class, feats, etc. That's the beauty of point buy systems, they still allow for randomness if you want it. Because the power is in the hands of the players they can give up that power to the dice if they so wish. But the reverse isn't true. Once the dice have the power, a player can't take it away.
If we were discussing a new game, with which I had no history, I might very well agree with you completely. In fact, I would even go so far as to say that the current iterations of D&D are slightly more conducisive to a point buy system.
However, the game doesn't exist in a vaccuum, it comes with history, about three decades of it. I don't play "a" game for the randomness in character creation, I play D&D for the randomness of character creation.
There are other games I've mentioned that I play when I want to use a point buy system, Hero being my favorite among those (but GURPS and White Wolf both have good systems too).
When I want randomness along with combat complexity and flavor, I play Rolemaster (the original, not that standard issue they came out with).
If you want to say that I'm just too stuck in my ways to adapt to a better system, I won't agree with you, but I definitely won't argue with you either.
And just to restate this, I don't disagree with the use of Point Buy and I don't proclaim that rolling stats is somehow "better."
I'm only saying that balance is an illusion (imo) and you would do better to just play the game the way you want to play it and not invest your time into trying to balance it.
Cedric