airwalkrr
Adventurer
Hussar said:Stats under 8 I've never ever seen in a die rolled character because dice tend to fall off the table when that happens.Characters who wind up with sixes IME, are pretty much automatically rerolled.
This is a point I've seen you make several times now. I think it is quite possible that the way your groups have been handling rolling (what I would essentially call cheating; if you are gonna call a die cocked or off the table just cuz you don't like it, why are you even rolling?) has led you to believe it creates more powerful (hence powergamed) characters. I realize the crux of your arguments hasn't been that rolled characters are too powerful, but you have said that you believe rolling encourages powergaming more than point buy.
It seems to me that when your groups roll, they are quite "generous" in the rolling method and this often results in very powerful characters with ability scores much higher than would be attainable by most point buy methods. This would suggest that consequently you have built up an association between rolled characters and over-overpowered characters.
I would put to you that when my characters roll, they actually roll and take the good with the bad. For my current campaign, one of the former players (he moved away a few months ago) had rolled a 5 for one of his ability scores. He put the 5 into Charisma, played a half-orc (a rogue no less), and pushed it to a 3. He then took a flaw that gave him -2 to any ability score and put it into Charisma. Normally, I would see this as min/maxing and tell the player to choose another flaw. But I was rather amused at the fact that touch of idiocy was essentially a guaranteed one-hit "kill" for this character (not to mention Charisma damage in general) so I allowed it. It turned out that the Charisma score of 1 was detrimental to the character on more than one occassion. Besides being hideously ugly, devoid of all social skill whatsoever, and the ubiquitous black sheep of the party, Charisma damage came up several times in his adventuring career, much to his dismay. Had we used point buy, he probably would have had a 6 Charisma and such situations would not have threatened him quite so much.
Anyway, my point is that my players must keep the rolls they receive. Pulling a lemming is deeply frowned upon (as it should be in any group of mature gamers). If you use a rolling method that is too forgiving then of course you will develop the perception that rolled characters tend to be too powerful.