ehren37 said:
I never use random aspects in character generation (or leveling up. Fixed HP for the win). I dont particularly liek a system that encourages inequality, but what really annoys me is the idiots who choose to use dice, then actually complain that a PRC/spell/item is overpowered. HELLO. You threw balance out the window to begin with.
I actually think the overall trend towards this necessary 'balance' is one of the things wrong with current RPGs...and I think some of it stems from computer games influencing RPGs.
Look at 1e...I love 1e, have had a great time with it for years, but there isn't the slightest semblance of class balance in 1e.
So they keep building up some classes and watering down others to achieve this elusive 'balance' and all they manage to achieve in me usually is boredom.
Take a fictional example...I loved the Fellowship of the Ring. Great story, great characters, very moving. However, it should be crystal clear that balance did not, in any way, exist in that group...yet they still had fun.
If every person in your group needs to feel that they are just as powerful as every other in the group, then do whatever works for your group (I always encourage that).
But if you want me to play the plucky, but useful, comic relief rogue that is very capable, but nowhere near the most powerful character...SIGN ME UP! I'd love that role.