What's the difference between D20 Fantasy and D&D?

Thurbane said:
Question: is a game which only uses SRD material (i.e. no WotC books) still D&D?

Well, for the past year and a half I've been running the World's Largest Dungeon. My players use some WOTC books, although, half of them are not. As far as I can think, I haven't used a single WOTC source.

Whoops, not true, added in a truenamer cohort a few sessions back.

So, for most of the game, it's been SRD only. I would say that it is very very much D&D.
 

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I like threads like these. You get to fill your ignore list to the brim in one single topic. Wonderul :p

Before I continue, my D&D CV:

My first contact with the game was Baldur's Gate. Didn't get to know too much of the rules out of it, since a lot is just managed by the computer. When I read about their new game - Neverwinter Nights - I noticed something about that 3e thingy. Curious about the game underneath it all, and convinced by the things they wrote about 3e, I got the PHB, and later all the core books, just to see what this roleplaying was all about.

Soon after I wanted to start roleplaying for real, and contacted some people I knew played that sort of game in the past. I found out that they were playing - but not the new 3e (they didn't like it), they played the previous version (AD&D2e).

Pretty soon the chains started to chafe. After reading the 3e book, the DM and other players kept telling me that this combination or that thing was not possible.

Knowing how many possibilities there could have been right from the start (character creation), the limiations annoyed me. Later, I started to hate them.

I later found(ed) a group willing to play 3e (which would become one of the best experiences I ever had in D&D, with the best DM around).

I eventually quit the AD&D game circle completely (though I have to say that it wasn't because of the rules - they were annoying, but you could still have some fun playing - but because almost every game was cancelled about 30 minutes after it was supposed to start).



So I can say I quite dislike AD&D2e, though I have to say that the people I played are in no small parts responsible (it's funny how you only realize stuff like that later. The gaming inertia is quite strong, even if things bug you, you want to play on, and it takes something big to make you quit a game). They seemed to embrace the limitations in the old system, seemed to hate the new system because you suddenly were able to play Dwarf Wizards (though no one ever held a gun to their head). Their game style was quite strict and limitating in other aspects of the game, too, which might have aggravated my dislike.)

I also think that it wasn't good to see 3e before 2e: I saw how easy it could all be, and then was confronted with limitations, tables and all that.

Where was I? Oh yes: I dislike AD&D2e rules, quite a bit.

But the thought of calling it "not-D&D" would never enter my head.


3e and 3.5e are still D&D. Not just in name. The basis of the game is still there, so many things I recognize from 2e and many that I know were there even sooner: You still have classes and levels (and races and classes are something separate, even though that wasn't always there), the general mechanic is a single die roll with bonuses, no pool mechanic, you still mostly kill things and take its stuff, magic is still quite different from almost everything else. There's still humans, elves, dwarves, orcs, mind flayers, eye tyrants, and dragons. You still have alignment, still have good and evil (among others) as tangible forces. The longsword still does 1d8, and katanas still don't do 5d20, as they should ;) .

WayneLigon said:
a race and a couple classes that nobody I know ever played were gone

What were those?

Thurbane said:
Some of them even imply that heavy metal is barely even music (coincidentally, I think the same about much techno)...

I also often say that techno (and I don't make any distinctions between different kinds of techno - all techno to me) is no music, and say similar things about rap/hip-hop. I say that to friends/family members that are into those kinds of music.

And I say it deliberately to wind them up. They know I say it deliberately to wind them up, it's the usual banter between friends and family. I also have to listen to stuff like: "your jungle drum music there". Also the usual banter.

I know that I when I go to a music forum where mainly techno and hip hop/rap fans are around and make those statements, even if I should do them in jest, I'm trolling. It may be my opinion that most of it is rubbish, and I may just be there in order to look something up for my cousin who wants to know when the next [insert rap singer's name] album will be out, I'll shut it, ask my questions, and leave. It's no place for me. If it should be a place where people routinely bash metal, I don't go there.



Same could be said about D&D Third Edition in a board taht's mainly about D&D Third Edition:

You might not like the rules, you might not be here because of those rules, you might just be here to get some adventure hooks for your OD&D campaign, but it should be quite clear that if your opinion is the exact opposite of the prevailing opinion about the topic, and the topic in question is what the whole site is all about, stating your other opinion, and saying things like "3e isn't D&D, in my opinion, no offense" is inflammatory, and might even be trolling.

If you were on general RPG Message Boards where no one ruleset prevails, and posted it there (mind you, not in the sub-forums dedicated to that ruleset), it would be okay. Just an opinion stated.

But this isn't a general forum. It's mostly about 3e, and if you want to bash 3e here, don't be surprised if people roll their eyes and put you on their ignore lists.

WayneLigon said:
you can (hopefully) count on the next two editions pulling it further from OD&D/1E until we finally have a decent 21st century D&D game.

Something was stated by some of the people involved in the 3e/3.5e core books:

Some changes will be made gradually. They will be made in steps. When you're about to create a 3rd edition and see that something in 2nd edition should be modified a great deal, you often don't throw away the old part completely and rewrite it from scratch. You go and change it to about halfway where it is supposed to go, to something that is already better than the original, something that makes sense in of itself, but something that isn't yet exactly how you want it. That comes in fourth edition.

This is done so that players can have a smooth transition between two editions. The 3e rule will be newish but resemble the 2e rule, the 4e rule will be novel but still resemble 3e, but if you should compare 4e to 2e, you would see few (if any) parallels.

Nikosandros said:
I surmise that you play D&D just becase it's the most popular game around... because otherwise, surely you could have found a different RPG more to your liking.

That is often the case, actually. As I've written above: I'd have liked it a lot better if I could have started playing 3e, but there was no 3e game around. I had to play a game that I thought inferior to what I knew.

Nowadays, I have a great coterie of gamers, very enthusiastic guys. We play D&D, some Vampire, and I'm about to try out Legend of the Five Rings. I don't think whether I could get them to play something else.

And I know of a couple of D&D groups around, and some vampire games, and maybe a shadowrun game. I doubt I could find anything else around here.

Still, if I were a, say, GURPS fanatic that couldn't find a GURPS game, I might start playing D&D if it was that or nothing. I wouldn't go to D&D forums and tell them how much better this GURPS is, and that I only play D&D because I have to.
 

J-Dawg said:
Speaking of the topic--how many here have purposefully run a d20 Fantasy game that was demonstrably not D&D and how was the experience?

I tried for a long time to do this. I bought The Wheel of Time, the d20 Star Wars, the d20 Call of Cthulhu, & two d20 Sovereign Stone books in hopes of steal...er...borrowing ideas from them. (Altho' we actually played SW, & we were going to play WoT before the guy who was going to run left the group.) I got really frustrated with it, though. I then pulled out my Gurps books & found it much easier for me to bend it to my wishes.

That all got side-tracked, though, when I got interested in exploring back-to-basics (classic Traveller & classic D&D) & "rule-light" games (Fudge, Risus, LA, Prince Valiant, Buck Rogers High Adventure Cliffhangers, Dungeon Squad, &c.)

But now with the d20 UA & True20 & such, I'm considering attempting a "d20 fantasy" game at some point. But on the other hand, I've got the current classic D&D campaign to run, a LotRs campaign to revisit, a classic D&D "epic quest" I want to run, &c. Plus, I hope to spend some time not in the judge's seat before doing all of those things. So, I suspect it'll be a while before I get around to it.

An aside: I've been a ENWorld member for a long time. There's one very good reason you don't see me contributing to a lot of the 3e discussions around here: There's so many knowledgable posters around here who effectively cover all the contributions that I could make. When someone mentions earlier editions, however, I sometimes feel I have a different PoV that can be a useful contribution. Please accept my apology for any hard feelings my words might have ever caused & try to understand that I very seldom mean to be mean spirited. (I'm susceptible to impulsive outbursts as much as anyone.) I just wish to explain my opinion.

If my statements about the d20 system or 3e ever seem hateful or distainful, it's just my habit of affectionate hyperbole I practice against my family, friends, co-workers, & all other things that I love. Heck, even in real life people often mistake my making fun of my favorite songs, TV shows, movies, &c. as being serious dislike. I usually try to avoid that when posting on a message board, but I don't always make my Will save. I really do have a great respect for the system & have had & will have many hours of enjoyment playing it.
 

Kamikaze Midget said:
Baseball Fan: So you see my point. And now you've wasted half my third inning, so I'd appreciate it if you'd either use the right words or stay quiet from now on, kay gramps? I'll get us some beers at halftime.
Grognard: Hmm...
Except without the implication that the 1e, etc. fans are all old coots and the 3e fans aren't. ;)
Kae'Yoss said:
I like threads like these. You get to fill your ignore list to the brim in one single topic.
Announcing your Ignore List intentions is pretty weak, IMO. Unless you're going to do it "old skool" and just quote a reply and respond with "PLONK!"
 

While I would certainly agree that 3.X is D&D (as I said earlier, I view d20 Fantasy as the engine and D&D as the game), it is interesting to me to note that, when I was proposing house rules in earlier threads (those Sense of Wonder threads that made EN World crash in an attempt to forget), a number of the people who are of the "It's all D&D" camp suggested that perhaps I would be happier with a different game, or that they would not consider what I am doing D&D.

So, if this was true earlier, what is the difference between a heavily houseruled 3.X game that would make it "Not D&D"? Especially if the modifications were less severe than those between editions 2 and 3?

This is a serious question, in part because I believe that the answer probably bridges (to some minute degree) the two points of view re: 3.X.


RC
 

Personally I think the question of "is that really D&D, or is that d20 Fantasy" is immaterial. If you and your group is having a good time, why should anyone else feel like they need to harsh on you for your houserules? How does it affect them in the slightest?

For that matter, what's the point of trying to compartmentalize like that? D&D or not-D&D--who cares? Also, it's not like house rules haven't been around almost since the inception of the game. It seems that towards the end of the 2e life cycle a collection of house rules was the NORM if anything. And with the publication of the new(er) Unearthed Arcana there's a bazillion and one "house rules" that are actually official now.

Certainly outside of rpg fandom there's no distinction made between D&D and d20 (or any other rpg for that matter) and within rpg fandom but outside of d20 fandom, there's generally a perception that it's all one and the same. I don't know how many times I've had to wade in and explain to people (mostly who don't know any better at all) that d20 Call of Cthulhu is not D&D in the modern age with Cthulhoid monsters and is actually much more significantly different in tone and feel.
 

I agree with you, J-Dawg.

I just think that the question itself has the potential to offer a bridge of sorts (or poor sorts, perhaps) between positions.

Sort of like the famous dialogue (paraphrased):

"Why don't you believe in Bigfoot?"

"Do you believe in the Loch Ness Monster?"

"No."

"Well, when you can tell me why you don't believe in the Loch Ness Monster, perhaps you'll understand why I don't believe in Bigfoot."​
 

Except without the implication that the 1e, etc. fans are all old coots and the 3e fans aren't.

And from the other side, without the implication that 1e, etc. fans are all true D&D players and that 3e fans aren't. :)

I mean, that's kind of *why* Baseball Fan gets in a huff to begin with. The grognard is denying his authenticity, his own view of himself, his identity, claiming that the grognard's view trumps the Baseball Fan's (even if only in one old codger's mind).

So if the grognard gets in a huff because Baseball Fan implies that he's an old coot, then the grognard gets his point. :)
 

J-Dawg said:
Personally I think the question of "is that really D&D, or is that d20 Fantasy" is immaterial. If you and your group is having a good time, why should anyone else feel like they need to harsh on you for your houserules? How does it affect them in the slightest?

For that matter, what's the point of trying to compartmentalize like that? D&D or not-D&D--who cares? Also, it's not like house rules haven't been around almost since the inception of the game. It seems that towards the end of the 2e life cycle a collection of house rules was the NORM if anything. And with the publication of the new(er) Unearthed Arcana there's a bazillion and one "house rules" that are actually official now.

Certainly outside of rpg fandom there's no distinction made between D&D and d20 (or any other rpg for that matter) and within rpg fandom but outside of d20 fandom, there's generally a perception that it's all one and the same. I don't know how many times I've had to wade in and explain to people (mostly who don't know any better at all) that d20 Call of Cthulhu is not D&D in the modern age with Cthulhoid monsters and is actually much more significantly different in tone and feel.
All true.
 

J-Dawg said:
"old skool"

You do your stuff the old ways, I'll do them my way. If old school consists of doing things the same way over and over, that's pretty weak. And it's not even your own. You stole something weak. At least come up with your own weak ways :p
 

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