Re: Re: Re: Rangers
StGabriel said:
a) what do judgments made right after release have to do with judgments made years later? Yes, snap judgements made then were likely to err. We're not talking snap judgements now. Most avid 3e players I've ever talked to agree: rangers suck. Fans of faithful renderings of of rangers to CRPG's agree: rangers suck. This after years of stewing on the core rules.
In your experience, perhaps, but from what I've seen the complaints about the Ranger are more about their lack of flavor than any lack of power.
b) who said we'd never played rangers. I played one, briefly. More to the point though, I've had a lot of experience playing in campaigns with other rangers, which is really the same thing. I know the players that played them. They did good jobs of developing their characters, playing to their strengths, etc. and there characters were still barely mediocre. They started out ok, and they just got more and more boring after that. None of those players played rangers ever again.
You seem to be complaining more about the flavor of the Ranger, here, given your "boring" statement. I'd agree the Ranger lacks flavor, but it certainly isn't lacking in power.
I mean, it's not like ranger are unplayable, certainly. Given enough magic items, or enough determination to play the class despite its flaws, a ranger can be ok. If you're fine being underbalanced, then that's ok, but it doesn't mean that you're not underbalanced. Maybe part of my experience is that the campaigns I tend to play in are invariably rather low magic, and the classes when left to their core abilities really show more strongly their weaknesses. My level 7 rogue with a +1 dagger was the star of combat in a party containing a level 7 ranger with a +1 long sword/abheration bane. She had spells, sure, but very few. Only 1 in 10 or so encounters had her actually casting a spell. That's a big mistake that all the posters here make. They act like having one spell memorized is like having that for every encounter. Yay, you have 1 entangle per day. You waste it early blowing apart some orcs, and then what good is it when you fight the death knight? (who would have made his save anyhow).
Okay, from what I've seen of your post, it seems like you or the Ranger player expected to be a "star" in some way or another. In other words, you expected the Ranger to be a master combatant, or a great spell caster, and so on. The key to the Ranger is that the Ranger, like the Bard or the Monk, is that the Ranger is a supporting class. The Ranger can't fight quite as well as a Fighter or a Barbarian, but he's a great warrior nonetheless, and provides valuable support on the front lines.
The Ranger can't cast as well as a Wizard, Cleric or even Bard, but he has great supplemental spells that will aid a party substantially, again providing extra bonuses that would not be present if the Ranger was not a part of the group.
The Ranger can move silently and hide just as well, if not better, than a Rogue and given his great BAB, spells and HP, is arguably the best scout in the game. Even if you don't want to use the Ranger in this role, the Ranger is still a great supporter of the Rogue or Monk scout up in front. I can't tell you how valuable it really is to have two scouts covering each other in case of detection.
The Ranger does all of the above extremely well, and when you combine them into one whole, they become one of the most powerful classes in the game. The only time I've ever seen people have problems with Rangers is when they try to make them something they're not, and flat out ignore some of the abilities the Ranger has to offer in favor of one specific path.
Rangers just don't have depth. They have a few cheez spells (stolen from other classes) that they get really slowly. They have a few extra feats early (that aren't that great and are painfully arbitrary) and hardly ever get anything else again. They have good BAB and hps and ok skills. Yay, there's just nothing to back that up though. Meanwhile barbs with the same bab, hps and skills are gaining actually useful abilities like faster movement, rage, etc.
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StGabriel, the Taoist saint.
Barbarians have Hide, Move Silently, and Spot? Damn! Thank you for informing me they possess three of the most valuable skills in the game.

By the way, the Ranger hardly has "ok" skills. The Ranger has the third best skill list in the game, beaten only by Bards and Rogues. The spells they have are great supplementary bonuses to have, and they have d10 hps and BAB. If anything, the Ranger is one of the deepest core classes in the game.